did some CSS tinkering and setup a nice border around the game area, Super Gameboy style, for if the player resizes the window or goes fullscreen. still WIP. the border isn't part of the game at all and is instead part of the index html.
MV/Z's page conditions are still pretty simplistic, so I wrote a plugin to add a bunch more. it uses a single-line comment to lookup pre-defined checks you've set up in the plugin settings. still gotta stress test it and polish it before release tho!
Got randomised names for the enemies working, takes their enemy type into account too! Hence the silly test robot name Also got randomising the sprite working as well, so the Constables can have different appearances. That's a lot of random, but it does make the game world feel a bit more alive!
Update: Coworker sabotaged the truck's mirrors by applying a threadlocking compound to the bolts used to adjust the mirrors. Now NO ONE can adjust them. So I filed a legit report of sabotage of equipment to leadership and declared that I cannot safely operate the vehicle if I can't see what needs to be seen. So the truck has to go to the shop for repair, and we need a substitute vehicle. Nice work, dude