Recent content by LyraVultur

  1. LyraVultur

    you know you're rich when you have a fish pond entryway. the fish can swim under the bridges...

    you know you're rich when you have a fish pond entryway. the fish can swim under the bridges!
  2. LyraVultur

    [IMG] Got randomised names for the enemies working, takes their enemy type into account too...

    Got randomised names for the enemies working, takes their enemy type into account too! Hence the silly test robot name :P Also got randomising the sprite working as well, so the Constables can have different appearances. That's a lot of random, but it does make the game world feel a bit more alive!
  3. LyraVultur

    Eli Minimap - Add highly customizable minimap to your game!

    Very useful plugin :uhappy: but is it possible to get some Plugin Commands to enable/disable the minimap? I'm generating some maps randomly at runtime and need it disabled until the generation is done.
  4. LyraVultur

    Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

    if it works in MV but not in MZ, then it may be that the plugin is doing something that FOSSIL doesn't currently 'translate' to MZ - or it could just be a missing image. Without knowing what plugin you mean and what the error message/console error output is, I'm not sure beyond that.
  5. LyraVultur

    [MEDIA] plus the subgames are HTML5 builds so they only add ~20MB!

    plus the subgames are HTML5 builds so they only add ~20MB!
  6. LyraVultur

    Lyra's Instant Items - Skip picking item targets when solo!

    Instant Items [1.0] The default RPG Maker MZ behaviour is asking who you want to use an item on, even when you only have 1 person in the party. This changes it so that items will just be used instantly on the only member instead. What item scopes to skip targeting for (User, 1 Ally, All Allies)...
  7. LyraVultur

    [MZ] How to implement simplified use of items.

    This works on the overworld, but makes the item do nothing in battle I believe.
  8. LyraVultur

    [MEDIA] having way too much fun adding vanity features to the main menu

    having way too much fun adding vanity features to the main menu
  9. LyraVultur

    Phone menu to replace main menu WIP: [MEDIA]

    Phone menu to replace main menu WIP:
  10. LyraVultur

    Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

    Just thought I'd mention that the plugin RS_MirrorArea causes this crash with FOSSIL. The author has a test project up in MV that opened fine. Also Restart hasn't posted anything since Aug 15, so we can only hope they are just busy with IRL stuff for the last few months :)
  11. LyraVultur

    Grid Inventory - PoE/Diablo-like

    Has anyone tested this with FOSSIL to see if it works in MZ?
  12. LyraVultur

    I modified an old MV plugin that made the "name entry" screen send the result to a game...

    I modified an old MV plugin that made the "name entry" screen send the result to a game variable. Then I've using VisuStella Message Core to add some intelligent macros to help enter the right thing in dialog :) but a completely pluginless way would be doable using multiple actors, yes.
  13. LyraVultur

    [MEDIA] It's a little simplistic, but it does support entering custom pronouns.

    It's a little simplistic, but it does support entering custom pronouns.
  14. LyraVultur

    RMMV Community Lighting MV & MZ

    is there any way to mark an event/tile as fullbright? (ie, it completely ignores all lighting) would be useful for making stuff like small objects appear to glow without spending resources on tiny lights.
  15. LyraVultur

    Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

    Using that little test project I sent you for DreamX_ChoiceHelp, Choice Help works fine. Put just the JK_MailSystem in though and got this error upon trying to open the mail scene: EDIT: WAY_Core and other WAY plugins also cause a crash on boot up

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Psychronics Games is doing a livestream about my game in a bit... And I will do a video about his game after that.
Watch their stream with us on youtube!
I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.

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