did some CSS tinkering and setup a nice border around the game area, Super Gameboy style, for if the player resizes the window or goes fullscreen. still WIP. the border isn't part of the game at all and is instead part of the index html.
I wasn't planning on adding this -- that's what the Common Event on Swap/Push/Shove in the plugin settings are for. You could call a common event that uses a plugin such as this and some variables to pull it off.
You can use 'ChangeInputSceneSettings' to turn off showing a face.
'ShowVariableEntry' using the party leader's name however was a bug, so I fixed it and put an updated version on GitHub :) It will now use the value of whatever variable you pointed it at.
As detailed in this thread, there was a crash if it couldn't find this._buttonAssistWindow. Updated to v1.1 to fix it! (Same fix as Eli's, thanks for responding since I was out lol)
Thanks for your kind words! This plugin won't work in MV because I rely heavily on the javascript optional chaining operator (.?), which I don't think RPG Maker MV has?
But, I could do a separate version for MV if there was demand.
MultiConditions
This plugin lets you define multiple conditions that need to be met before an event's page is shown. These conditions are defined in the plugin settings, so to add them to an event's page you need only add a comment with the ID! The conditions can be as simple or complex as...
MV/Z's page conditions are still pretty simplistic, so I wrote a plugin to add a bunch more. it uses a single-line comment to lookup pre-defined checks you've set up in the plugin settings. still gotta stress test it and polish it before release tho!
hmm I'm away from my desk for a while, but I'll check it on my end when I can in case I screwed something up with the hard lock lol
I added a lot of comments (green text) if you poke around that hopefully help explain stuff :)
I wrote it for MZ (since that's what I use), however I have not tried it in MV. I'm busy for a few days but when I can I'll check it out. If you want to try it in MV in the meantime feel free!
EDIT:
@ShadowDragon tested it on MV quickly before I went to bed. Ran fine with no crashes and the NPC...
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