I prefer low numbers, honestly. And I usually use (what I consider, at least) low numbers. It's easier to balance and easier to predict. As a player, I don't care about low vs high numbers as long as I can readily know what my skills, attacks, and stats will look like in battle.
Unless a game I'm working on is heavily centered on the source of magic being a core theme for the story, I try to explain Magic as little as possible. It's a part of the world that the characters live in. It exists in that capacity. It is accepted in the lore and now the player can simply enjoy...
I got them all cuz I support the work put into making them accessible. There was once a time many moons ago when there was no real legal means to use an RPGMaker. I support the progress and the dedication to our community! :)
That's a mistake you only make 1-3 times. LOL!! Back in my modding days, when the PSP could be modded pretty easily, I made some stupid aesthetic tweaks to FFTWOTL. Since guns were ranged magical vessels and could have a flag for an elemental attribute, I made a gun called Ghost Hunter and...
Such an underrated game. Ahead of it's time when it came out. So many ways you can play it..
I've kinda always felt the Final Fantasy series did a pretty good job integrating guns and other technology. They tended to do it in a way that didn't remove you from the fantasy element, nor did it...
There isn't a whole lot to go on here, but a skill I like to give my Alchemists is "Adverse", which replaces potions/items effects with the opposite Targeting and Effect.
-Heroes are fighting 2 Imps.
-Alchemist uses Ether on Ally, Ally regains all MP
-Next turn, Alchemist...
I've done things a couple of ways for different projects that had on map encounters. Most as similar to what others have already said, so I will be brief in my descriptions.
1: Upon escape, the on map enemy will be bright red, then the red fades to normal. There were different speeds that this...
Just to clarify, I did not create the sprite, another user created it. I had simply commissioned it from them and released it for the community. :)
I would also love to see a SV Battler put together for Apple Kid! <3
UPDATED THREAD: Added Apple Kid!! :)
See Terms on page one.
So sorry I never saw your post from January. You are correct. They may be included in games on Steam, so long as all the Terms are met. :)