Recent content by Macrobear

  1. [STV] Plugins | STV_BeastBook

    Hi, Great work with the beast book plugins! I'm actually using the older STV SimpleBeastBook plugin as it better suits the needs of my game with its simplicity and the category feature. However, I was wondering if there was a way to implement the book complete variable and switch as I'd like to...
  2. Suikoden Like Weapon Upgrade

    This is great! Is there any way we could add the weapons current level to its name? For example if you have a 'Sword Lv 1' and you upgrade it at the blacksmith it then becomes 'Sword Lv 2'.
  3. VE - Materia System

    Works perfectly as a solution, don't know why I didn't think of that. The materia window even displays the skills added as traits. Thanks Victor.
  4. VE - Materia System

    Excellent. Thanks Victor, got that working. Is there a way to add multiple skills to a single level materia?
  5. VE - Materia System

    Hi Victor, Great plugin. Just wanted to know how to disable the compatibility with yanfly's victory aftermath. I'm not using a level up/AP system for the materia in my game and wanted to stop the aftermath AP gain window from appearing. Thanks,

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Playing around and working on Confused Chicken. Here is some rough art of the main character!!!

--- Gacha Skill ---

Hero: Not again!!!
M.Knight: What are you doing?
Hero: I want to get that Weapon,it's really Legendary.
M.Knight: i see,your Gacha Skill are Suck.
Hero: Oh,yeah? Then i ask you to Get that Weapon in 1x Roll.
M.Knight: Heheh...Leave it to me (add 5 Stones for 1x Roll,Legendary Weapon is out)
M.Knight: See?
Hero: ...
sooo I'm making the music for my game and yeah... prepare for a very non typical rpg ost... I don't even know how to make typical sounding stuff. I can do D&B, hiphop, glitch, and whatnot all day tho lol.
It's interesting that the logic involved in skill range obstructions is also used for Tetris...
Saw a resource and was like "Oh, there was a request for that, I can help that person now!"... turns out, request was nearly two years ago. Welp.

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