Was going to take a more versatile view on class equipments to make them more versatile, like rogues being able to equip daggers, swords, and some few weapons used by other classes, but I didn't take into account that I'd have even more problems to balance everything that way. Back to the drawing board, then.
I've started to list all my database items (from consumables to weapons, armors, etc) in a separate text file for better organization (i don't like to work directly in the database, it's... clunky). So far I've made some common weapons and I already have almost 100 items. I wonder were this will be heading to...
Designing crafting and upgrades for generic equipment in my project. It will definitely easier to create unique items this way than creating everything from scratch... And save a lot of time, of course. Nothing better than letting our players do the hard work, eh?
For those who contacted me for the steam keys: I'm sending a list to you guys with the keys I have left from the bundle. I'm giving priority to those who came first, so please keep that in mind if the key you wanted isn't available anymore. Thanks!
Still working on a few pixel projects- first, working on a fan tileset that I plan to drop soon. Second, returned to my Meat Market icons today and knocked out an additional eight. Up to 41 icons for meat products. Have another 14 icons planned before I run out of ideas.