It's working great so far, way easier than what I managed to do. However, my only issue I'm running into now is that if you use the ability and land in front of an impassable terrain (you have to be facing it too), it runs the error and spits you back out.
I'm creating a skill you can use on the map by pressing "Spacebar". The ability is simple: press Space and move forward 2 spaces, going through any walls on the way.
The problem I'm running into is when you use this ability and you land in an object/wall. When that happens, you can simply use...
If I have a skill, for example, that deals 100 + 200% attack + 120% magic, how would I make it so that the description of the skill in-battle would show 100 + [200% of your actual attack] + [120% of your actual magic]? It would look better as actual numbers than random percents, because not...
Yanfly's Absorption Barrier plug-in
Atelier Rgss Boss HP Meter
In Yanfly's Absorption Barrier plug-in, when a character/enemy has a shield, a part of their health...
I want to be able to make stacking buffs/defbuffs that go by Pokemon's rule. In Pokemon, you can increase or decrease a specific stat up to 6 times (stages).
+1 = 150% stat
+2 = 200% stat
+3 = 250% stat
-1 = 66% stat
-2 = 50% stat
-3 = 40% stat
Not sure if this is the right section to post this in, but how can I simply remove the stat "LUK" from Yanfly's Status Core Menu? I'd like it gone from general and the parameter section. Probably wanna remove it from the equipment section as well!
Removing the stat in general would help, but...
Just wondering if there was a way to make it so a character can avoid skills with a certain element.
Similar to Pokemon, my example would be a character who is considered a "Flying" type to be unaffected by moves with the element, "Ground". I can make it so the Flying type takes 0 damage from...
I made this formula that deals damage, and then deals 1/3 of the damage back to the user. Unfortunately, the recoil damage is giving me a percent, so it's leaving my HP in a really long number string. How can I make it so this skill rounds up with whatever the recoil damage would be?
Seems to be working very well, thank you! Only thing I'm having an issue with is adding more than one affected state to that formula, so another noob issue.
var d = ((a.level*7)+(0.65*a.mat)); b.isStateAffected(5,6,7) ? d * 200 / (100 + b.mdf) : d * 100 / (100 + b.mdf)
Does adding numbers...
Probably a simple question that's been answered before, but how do I make this skill deal double damage if the enemy is affected by a state (or multiple states)?
This is the formula I have at the moment, but it keeps giving me 0 damage when I use it, so I know something is wrong (I have no...
My washing machine is a supernatural being. I lost a piece of clothing in there a month ago; searched up and down, inside other clothes, nothing. It just vanished.
Today, put in a new load. When I pull it out, the missing clothing is back! And a sock was sacrificed in the process