Trying to use some variables stitched together to form a sentence here and I cant find a way for the variable to display correctly when displayed in a text message.
Here is the code
$gameVariables.setValue(81, "" + $gameVariables.value(93) + ": \\c+\\c " + $gameVariables.value(61) + "...
Yes yes! Thank you! Feel free to use graphics if you like :) Thank you! Dont know how you made it, but its good! :)
edit. but I dont know what Im doing wrong?
It ends up like this in the MV editor
At the end of it I have half the animation at the bottom half and the rest is at the top half.
Hello I made this, but having the hardest time ever to get it in a row of 5 and making it ready for rpgmaker mv.
Is there anyone here who wants to do it for me? Or know of a way to make theese fit for rpgmaker mv in a automated or easy way.
You can have a Common event checking this if you want it to run more often than not.
Check "common events" in game-settings make it be active by switch. turn this switch on when you get the shoes. Also you can add this to turn the common event off again by itself when you loose you shoes...
Im trying to show a .webm at the position of a event. like "this_id".
Or something like this. I have moving events that gets triggered a bit different so could you please add variables and or id input?
ShowVAnimOnMap(1, "blowup", $gameVariables.value(1), $gameVariables.value(2), false)...
Did this yesterday on my game. with plugin mentioned above (yanfly message core) I used plugin command "message rows 20" and got a complete text screen. Also possibility to adjust pr pixel where you want every text line.
make a event that does this and has parallel process.
Conditional branch check if party has "running shoes"
then switch on has running shoes.
then switch off
conditional branch check switch has running shoes is on
change speed. 5
change speed. 3
You can also...
I really really need to have left and right click. Does anyone know how to add "Right click activate" this to the script? I have tried myself but with no luck. really hoping for this :)
I imagine it like this
Click_activate A true;
RightClick_activate B true;