MarxMayhem
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  • Databasing. Just with what I consider "bare minimum", I have listed over 200 skills. That's not all of it, and isn't even considering skills that only 1 class would realistically have. lol
    Aoi Ninami
    Aoi Ninami
    Realism is overrated.
    I wanna make a class similar to Vampire classes of other RPGs, but I can't think of another name for them. Why is "Vampire" so perfect lol [/rhetorical]
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    The Stranger
    The Stranger
    The only defining trait of a vampire is that it's a malicious supernatural entity. Even the blood drinking to exist isn't true throughout all cultures. In many European cultures it's a corpse reanimated by a dark spirit or demon, but not all of them rise to drink blood. In Japan there's a vampiric tree. lol. You know it from the bones of its victims littered about the place.
    The Stranger
    The Stranger
    Many folkloric vampires didn't even have fangs or any real powers. They were scary simply because they were the dead come back to life in unnatural ways. Many were thought to spread disease and plague, though. So really, there's very little that makes a vampire a vampire. Well, unless you're trying to make a Hollywood type vampire.
    kirbwarrior
    kirbwarrior
    @Johnny_Ray That's part of my point. "Pirate", "Wizard", "Soldier", there's a certain feel those words mean, what those classes "do", even if they are treated differently from each other in different games. And vampire is more internal like "Elf" or "Zombie" instead of external like "Cleric" or "Smith". Nothing against using it, just explaining my confusion.
    With Action sequences, I can make the animation played when striking a target with a weapon to appear on the user instead, allowing me to use animations for weapons instead of working with the default function.

    I just need to find out how to apply something similar for enemies...
    ShiraCheshire
    ShiraCheshire
    I gotta figure out action sequences. They’re so complex, and seem to assume you already know basic coding. I can’t wrap my head around it. But so powerful…
    MarxMayhem
    MarxMayhem
    Action sequences are far simpler to use than straight-up JavaScript. It's basically like text-based adventure games, for a lack of better analogy.
    Finally

    Implemented a system that properly target's a defense stat when its damage type is changed
    It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol
    One of these days, I need to find/figure out how to replicate the Brave/Default system. Heheh...
    ATT_Turan
    ATT_Turan
    There are existing plugins for it, if you want. Irina or Olivia or some such on Itch.
    MarxMayhem
    MarxMayhem
    I haven't done my window shopping yet, but I'll take a look soon. I know Olivia recreated the Octopath system- I have it for my game. :D
    It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
    Arctica
    Arctica
    When I played Aion, I was cleric in large group going over to the Asmodae. I was killed incredibly fast...the whole main city there emptied itself out and made a b-line straight for me x_x.

    Some RPGs I've played in the past have checks that made the enemies attack party members with the lowest HP or DEF.
    MarxMayhem
    MarxMayhem
    @RivalRamen_Games
    Always promote tactics to your players. If they see enemies use tactics against them, that should encourage them to play smarter too.
    MarxMayhem
    MarxMayhem
    @Arctica
    Fortunately, MV does have the TGR parameter, and you can balance targeting preferences with that, like making squishies start with higher TGR, but tanks can increase their own TGR to draw likelihood of attacks to them. This is not even considering plugin support that properly recreates aggro mechanics for the player.
    Prediction on participants' lineup for the Boss Battle contest:

    Protagonist: Harold
    Holy Champion: Therese
    Witch: Marsha
    Alchemist: Lucius

    We can never escape from the MV heroes. Never!
    To make up for the fact that I am unable to use row formations, I've made adjustments for player characters based on their order in the party, a la old-school FF1.
    MarxMayhem
    MarxMayhem
    I'm inclined to believe the "another plugin interfering" for now. Do you have OTB above or below Row Formations?
    Storyteller-Hero
    Storyteller-Hero
    Above. They're also both relatively low in the plugin order on my list.
    MarxMayhem
    MarxMayhem
    Yeah, I dunno what I'm getting wrong then. Oh well, my solution now gives me options.
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I love it when a plan comes together, and especially when Ruby decides to work with me.
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
>.>
But at least I'm doing the art now! Yaaaaay.......
1638314262144.png
Didn't wanna spam the feed by posting Denzel's spritelayer separae, but I'm real happy with how this concept is coming along so wanted to share it, innit :D
EVXA wrote on Avery's profile.
Not sure how often you take time to play the games sent to you, but if you could give my game a shout & review on steam maybe that would be amazing, only if you like the game of course, I'd love to know which games have been your favorites over the years too.
I'm seeing my god daughter's school play next week. Being the mild agoraphobe I am this makes me nervous. Thus I had a dream that it was actually a plot by my best friend to take me clubbing at an establishment where it is customary to throw a harpoon at staff members to reward good service.

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