A discussion in the Maker General threads prompted this idea on me: I'll get rid of leveling up for base parameters. Level ups serves a different function, and base parameters can only increase or decrease via other means. Let's see where this takes me.
I still want to recreate the Spellcraft system for my game, but I think it would be easier and less complicated to have the altered versions of spells as separate skills.
Hey you know that problem I had with my old project file? I figured out what went wrong, so I fixed it there! Now I don't need this new file! *deletes*
......
*remembers I made good changes on it and did not write those changes down elsewhere*
Lately, my project had a 50-50 chance of not getting past the loading screen when I run a battle test. Today, I tried running my game from the Playtest button and it remained stuck after selecting New Game.
Since I am not focusing on game art, I decided to take some time to make templates out of the default RTP icons. Placeholders be nice while the final thing has not been made.
I now officially hate moustaches.
I have a couple of NPCs who are important enough to need faces. I have learned that I can't really do moustaches, & now wish I'd never started this.
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