A discussion in the Maker General threads prompted this idea on me: I'll get rid of leveling up for base parameters. Level ups serves a different function, and base parameters can only increase or decrease via other means. Let's see where this takes me.
Lately, my project had a 50-50 chance of not getting past the loading screen when I run a battle test. Today, I tried running my game from the Playtest button and it remained stuck after selecting New Game.