With Action sequences, I can make the animation played when striking a target with a weapon to appear on the user instead, allowing me to use animations for weapons instead of working with the default function.
I just need to find out how to apply something similar for enemies...
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
So technically I just ate sausages that were a year old. Use by date was 12/27/2021. But since those dates are just guesses with no scientific reasoning behind them I'll prolly be fine. Guess I know soon if I'm praying to the Porcelain God.
People laughed at me when I said that Activision Blizzard would get bought up by another company if they didn't fire their execs. Now their value has dipped so much Microsoft is willing to buy the company, likely followed by some heavy terminations if they want to purify the current toxic image of Activision Blizzard.