Hey you know that problem I had with my old project file? I figured out what went wrong, so I fixed it there! Now I don't need this new file! *deletes*
......
*remembers I made good changes on it and did not write those changes down elsewhere*
Lately, my project had a 50-50 chance of not getting past the loading screen when I run a battle test. Today, I tried running my game from the Playtest button and it remained stuck after selecting New Game.
Since I am not focusing on game art, I decided to take some time to make templates out of the default RTP icons. Placeholders be nice while the final thing has not been made.
I officially declare today "test play day." I'm going to waste the whole day playing video games, which isn't a shock to anybody, but hopefully today I'll play my own and figure out what still needs fixin's.
Empty Bottles and Health Extenders are now a thing.
Also the Sling-Shot does damage to enemies now, but not a lot and you won't get gold from killing them that way.
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
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