Lately, my project had a 50-50 chance of not getting past the loading screen when I run a battle test. Today, I tried running my game from the Playtest button and it remained stuck after selecting New Game.
I officially declare today "test play day." I'm going to waste the whole day playing video games, which isn't a shock to anybody, but hopefully today I'll play my own and figure out what still needs fixin's.
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.