Masked 
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  • About that mysteryFunction: your answer works as intended and is more robust solution! So your answer is perfect \o/
    Can I use it on my Core? In return I can offer "All OcRam plugins for 1 project" + credits for scopedEval() function.
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     Masked 
     Masked 
    Sure! The credits would be much appreciated, but don't worry too much about it, I'm glad to have helped somehow \o
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    Hello, sorry to bother you. I have tried to send you a private message, but it indicates that due to the privacy settings it is not possible.
    Some time ago, I finished my project and made a port for Android. Because the original idea was to play the game with a keyboard on PC, playing it with a mouse caused some bugs. (max 420 characters)...
    DarkAdria
    DarkAdria
    I will understand if you do not want to help me and you do not even want to answer me, but if you help me, I would be eternally grateful.
    Thank you!
    bgillisp
    bgillisp
    Id suggest posting a thread on this actually, under JS support. That way someone can help you that knows this.
    DarkAdria
    DarkAdria
    OK, thanks^^
    Shaz
    Shaz
    Please don't use the status message system for requests for assistance.
    You could have just posted your question in the plugin thread.
    WyattTheSkid
    WyattTheSkid
    The thread said it wasn’t open to replys
    Shaz
    Shaz
    looks open to replies to me
    Hi,

    I'm currently working on my first RPG and am listing names for the credits. I'm currently using MBS_SmoothScroll so you'll be on that list but I also plan to put the website alongside the name so people can check out your stuff. What would be the best one to use in that case?

    Thanks for your work!
    Got my R-Tree working /o/

    J3h3i2C.png

    Also here's what it looks like in memory (kind of):

    xOljdOH.png

    The label on the nodes is the bounding box for all the objects it contains (in this case, the rectangles that make up the walls on the room).
     Masked 
     Masked 
    Thanks for the comments \o

    @Hyouryuu-Na ikr? I had a hard time understanding trees and graphs without looking at them, and drawing them by hand is really tedious too. I've been using Graphviz a lot, it makes drawing them a little easier. You can just traverse the graph and print stuff to the stdout, then paste it into some online visualization tool.
     Masked 
     Masked 
    @TheoAllen I really like the recursive structure, makes writing the algorithms a lot more interesting imo haha.

    I think it's not very common to use them because hashing is so much faster for most situations, but they sure have their applications (even std::set and std::map from the C++ STL are implemented with red-black trees, and they're used a lot on V8 for example).
     Masked 
     Masked 
    For range and intersection queries (which are the use cases i'm actually interested in for this implementation) I think tree structures are usually better too, since they preserve a certain ordering/hierarchy; altough usually the practical ones are quite different from the trees we learn about on a typical data structures course.
    Hi Masked!

    Is it okay to use MBS_MapZoom for commercial games (proper credit given)?
    Please let me know, thank you so much :)
     Masked 
     Masked 
    Hey, I've answered the original post. You can use the plugin for commercial games, but I can't provide much support right now if it doesn't work as intended (which is likely to happen, since it's 5+ years old now; I was 14 haha).
     Masked 
     Masked 
    Also please refrain from posting to the topic and to my profile, one notification is enough and if I happen to not answer that's probably because I'm too busy to answer anything anyway. It's usually better if you just ask questions directly on the forum post (I get notifications for all replies, but you can @mention me if you feel like it).
    Is there any "MBS_SoundEmittance" for MZ?
     Masked 
     Masked 
    Hey \o

    Not yet, I was planning on refactoring and porting it, but college and work have been consuming all my time lately :kaoswt2:
    LittlePIGGY
    LittlePIGGY
    College is very important! But know that there is one little pig who is very much waiting for this plugin for her game.
    Finally finished my implementation of Rectangle Expansion A* in C++, and it's working with WASM /o/

    This pathfinding plugin is gonna be awesome:kaopride:
    (Prepare to be wowed!)
    So, apparently JS (V8, more specifically) can be quite clever with its arrays:

    Why can't preallocated arrays be efficient though?? :kaomad3:
    Sigony
    Sigony
    Efficient? Never.
    Kyo Panda
    Kyo Panda
    Efficiency and JavaScript in the same context. PepeLaugh
    Playing a little with Typescript on MZ, so far it's been sooo much more satisfying than wrestling with prototypes & weak typing :kaoluv:

    Also working on a lil parsing library for future use, it's still quite crude, but hey, it works!

    unknown.png
     Masked 
     Masked 
    Yeah, I work with Java and it can be veeery tedious sometimes haha :kaocry:

    I think what you are trying to compare is strict typing vs dynamic typing, which constrains variable types (i.e. given a name, I know which type of object that name refers to). Altough I prefer the first, I see no problems with the latter. Works fine for me, just a little bit less handy for some things (but Java's syntax sucks, I agree).
     Masked 
     Masked 
    Strong vs weak typing is more like the difference between Ruby objects and JS objects: you don't annotate the variables in neither of them, but Ruby will complain if you try to set/get a property on an object where it doesn't exist.
     Masked 
     Masked 
    JS on the other hand returns undefined, which can be tested for, but is not as practical and explicit as an error message that says "hey, this property does not exist on this object!", which makes debugging a lot harder (and me, stressed :kaoangry:)
    Hi. Can I ask You about Your Map Zoom plugin?
    Peter_Snayde
    Peter_Snayde
    It's about it's zooming, which is trully good, but how to avoid picture being zoomed too?
    mlogan
    mlogan
    Please post your question in the plugin's thread or, if necessary, start a new thread in Plugin Support.
    Hi there! I'm trying to sort out an issue with your FPLE script. I replaced the tileset from the demo with a simple one of my own and... it's not working. I've attached images to show the differences. According to others in the forums, the tileset I'm using should be formatted properly. I'm hoping you might know what's going on so I can pursue a proper solution.
    https://ibb.co/CH3wqmG
    https://ibb.co/xF78yXb
    StewS
    StewS
    Crud. I should have read the comments below this and realized this isn't the place to ask this. My apologies. I'm not sure how to delete my question...
    bgillisp
    bgillisp
    There's no delete option, just post a post in script support about the issue though if you haven't already so that hopefully someone can assist.
    I'd like to send you some money. I use your FPLE and without it I couldn't make my game.
    Kes
    Kes
    This is probably best dealt with in a private message, not a public post.
    OmnislashXX
    OmnislashXX
    Send me some money instead. I could use it.
    ruisu
    I had no idea profile messages were public. I don't see an option for PM.
    Turn On Turn Off plugin - using only inside dungeons.. is possible?
    Kes
    Kes
    I have removed the Portuguese. This is an English language site and only English can be used in public posts.
    Please do not use Status Updates to ask Support questions, that is not their purpose. Ask in the thread for that plugin.
    Since i can't PM you... Could you help me find a way to make FPLE work in my project? It has many plugins and i think that some are creating a few problems...
    https://i62.servimg.com/u/f62/15/27/47/75/sem_ty16.jpg
    This is showing... and i need a way to turn khas lighting and/or fog OFF when FPLE is used, and turn FPLE off when i don't need it(when it's on, game shows other problems)
    Kes
    Kes
    @elpeleq42 and @Masked Please do not use Status Updates for Support questions, that is not their purpose. Please discontinue this discussion and use a pm - @elpeleq42 see my comment above on how to initiate one. Unless you have been blocked by a particular Member, you can always pm them.
    TheoAllen
    TheoAllen
    i completely missed the avatar popup, tho the information tab is kinda not intuitive. but glad to know you could
    peq42_
    peq42_
    It's impossible, i tried it in many ways. I'm not blocked by him, but his name has spaces before and after, so every time i send PMs it goes to an user that doesn't exist, since this forum doesn't support special characters like space, #, %,etc when writing a username to send PMs. Try it yourself, it goes to that user:
    https://forums.rpgmakerweb.com/index.php?members/masked.47079/
    Masked, could you PM me?
    Hi, I'm trying to make a game for android using your MobileDirPad. is there a way (any line of the plugin I can edit) to re-enable the normal touch movent and also preserve the buttons. (reason is I want only the cancel button, and I can move the unwanted buttons offscreen to disable, but I want to do touch movement too.
    mlogan
    mlogan
    Hi. Profile feeds are not the place for this sort of question. You will be best off posting in the topic for the plugin or in plugin support. Thanks.
    hello! You made a 3d FPLE for MV? Awesome! But it appears someone is having trouble with it:




    Thanks for making this script, I have been looking forward to one for a while and you just helped a ton!
    Laurent
    I'm ready to give a donation if someone can fix this plugin.
    Is everything ok? You haven't posted much recently.


    A lot of people are waiting for news on FPLE MV since February.
    Hello, thank you for your FPLE script!


    But I have one question: In my game, how to remove the script once my labyrinth scene has been past.

    Thank's
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Updated my game's development post with the first video of it in action!


'Milestone Get!' :p
Heh, heh. I've been experimenting with a naughty word detector Common Event and using scripts to check certain strings. I never thought I would see such language in computer code. I would post a screen shot, but it probably wouldn't be appropriate, even with a Spoiler. But it certainly makes me laugh and it works great.

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