Hi there! I'm trying to sort out an issue with your FPLE script. I replaced the tileset from the demo with a simple one of my own and... it's not working. I've attached images to show the differences. According to others in the forums, the tileset I'm using should be formatted properly. I'm hoping you might know what's going on so I can pursue a proper solution. https://ibb.co/CH3wqmG https://ibb.co/xF78yXb
Since i can't PM you... Could you help me find a way to make FPLE work in my project? It has many plugins and i think that some are creating a few problems... https://i62.servimg.com/u/f62/15/27/47/75/sem_ty16.jpg
This is showing... and i need a way to turn khas lighting and/or fog OFF when FPLE is used, and turn FPLE off when i don't need it(when it's on, game shows other problems)
Hi, I'm trying to make a game for android using your MobileDirPad. is there a way (any line of the plugin I can edit) to re-enable the normal touch movent and also preserve the buttons. (reason is I want only the cancel button, and I can move the unwanted buttons offscreen to disable, but I want to do touch movement too.
I was trying your MV Pluggin for having buttons on mobile. I wish to keep the touch controls and only have a menu button on top of my map. Is this possible? If not, I'd like to request it. You may want to have this button transform into a back button inside menus, in battles and on save/load screens. If you accept and want some money for this request, I'm willing to contribute for your skills and efforts!
Something I've noticed. A lof of people who are were playing with laptops are using their pad and were wondering 'how to go back or access menus'. So if it's possible to have a paremeter in the plugin to have the buttons also available on desktop that would be great.
Let me know what you think!
I can be reached at firstname.lastname@example.org
230 paths... roughly 250 light sources on the screen... One serious lag fiesta... But I finally got it all the screen at once. I guess I could have also just made an event to spawn each one in exactly the location I needed, but that's sooo much less fun.