Masked 
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  • Finally finished my implementation of Rectangle Expansion A* in C++, and it's working with WASM /o/

    This pathfinding plugin is gonna be awesome:kaopride:
    (Prepare to be wowed!)
    So, apparently JS (V8, more specifically) can be quite clever with its arrays:
    Why can't preallocated arrays be efficient though?? :kaomad3:
    Sigony
    Sigony
    Efficient? Never.
    Kyo Panda
    Kyo Panda
    Efficiency and JavaScript in the same context. PepeLaugh
    Playing a little with Typescript on MZ, so far it's been sooo much more satisfying than wrestling with prototypes & weak typing :kaoluv:

    Also working on a lil parsing library for future use, it's still quite crude, but hey, it works!

     Masked 
     Masked 
    Yeah, I work with Java and it can be veeery tedious sometimes haha :kaocry:

    I think what you are trying to compare is strict typing vs dynamic typing, which constrains variable types (i.e. given a name, I know which type of object that name refers to). Altough I prefer the first, I see no problems with the latter. Works fine for me, just a little bit less handy for some things (but Java's syntax sucks, I agree).
     Masked 
     Masked 
    Strong vs weak typing is more like the difference between Ruby objects and JS objects: you don't annotate the variables in neither of them, but Ruby will complain if you try to set/get a property on an object where it doesn't exist.
     Masked 
     Masked 
    JS on the other hand returns undefined, which can be tested for, but is not as practical and explicit as an error message that says "hey, this property does not exist on this object!", which makes debugging a lot harder (and me, stressed :kaoangry:)
    Hi. Can I ask You about Your Map Zoom plugin?
    Peter_Snayde
    Peter_Snayde
    It's about it's zooming, which is trully good, but how to avoid picture being zoomed too?
    mlogan
    mlogan
    Please post your question in the plugin's thread or, if necessary, start a new thread in Plugin Support.
    Hi there! I'm trying to sort out an issue with your FPLE script. I replaced the tileset from the demo with a simple one of my own and... it's not working. I've attached images to show the differences. According to others in the forums, the tileset I'm using should be formatted properly. I'm hoping you might know what's going on so I can pursue a proper solution.
    https://ibb.co/CH3wqmG
    https://ibb.co/xF78yXb
    StewS
    StewS
    Crud. I should have read the comments below this and realized this isn't the place to ask this. My apologies. I'm not sure how to delete my question...
    bgillisp
    bgillisp
    There's no delete option, just post a post in script support about the issue though if you haven't already so that hopefully someone can assist.
    I'd like to send you some money. I use your FPLE and without it I couldn't make my game.
    Kes
    Kes
    This is probably best dealt with in a private message, not a public post.
    OmnislashXX
    OmnislashXX
    Send me some money instead. I could use it.
    ruisu
    I had no idea profile messages were public. I don't see an option for PM.
    Turn On Turn Off plugin - using only inside dungeons.. is possible?
    Kes
    Kes
    I have removed the Portuguese. This is an English language site and only English can be used in public posts.
    Please do not use Status Updates to ask Support questions, that is not their purpose. Ask in the thread for that plugin.
    Since i can't PM you... Could you help me find a way to make FPLE work in my project? It has many plugins and i think that some are creating a few problems...
    https://i62.servimg.com/u/f62/15/27/47/75/sem_ty16.jpg
    This is showing... and i need a way to turn khas lighting and/or fog OFF when FPLE is used, and turn FPLE off when i don't need it(when it's on, game shows other problems)
    Kes
    Kes
    @elpeleq42 and @Masked Please do not use Status Updates for Support questions, that is not their purpose. Please discontinue this discussion and use a pm - @elpeleq42 see my comment above on how to initiate one. Unless you have been blocked by a particular Member, you can always pm them.
    TheoAllen
    TheoAllen
    i completely missed the avatar popup, tho the information tab is kinda not intuitive. but glad to know you could
    peq42_
    peq42_
    It's impossible, i tried it in many ways. I'm not blocked by him, but his name has spaces before and after, so every time i send PMs it goes to an user that doesn't exist, since this forum doesn't support special characters like space, #, %,etc when writing a username to send PMs. Try it yourself, it goes to that user:
    https://forums.rpgmakerweb.com/index.php?members/masked.47079/
    Masked, could you PM me?
    Hi, I'm trying to make a game for android using your MobileDirPad. is there a way (any line of the plugin I can edit) to re-enable the normal touch movent and also preserve the buttons. (reason is I want only the cancel button, and I can move the unwanted buttons offscreen to disable, but I want to do touch movement too.
    mlogan
    mlogan
    Hi. Profile feeds are not the place for this sort of question. You will be best off posting in the topic for the plugin or in plugin support. Thanks.
    hello! You made a 3d FPLE for MV? Awesome! But it appears someone is having trouble with it:




    Thanks for making this script, I have been looking forward to one for a while and you just helped a ton!
    Laurent
    I'm ready to give a donation if someone can fix this plugin.
    Is everything ok? You haven't posted much recently.


    A lot of people are waiting for news on FPLE MV since February.
    Hello, thank you for your FPLE script!


    But I have one question: In my game, how to remove the script once my labyrinth scene has been past.

    Thank's
    Hi Masked,


    I was trying your MV Pluggin for having buttons on mobile. I wish to keep the touch controls and only have a menu button on top of my map. Is this possible? If not, I'd like to request it. You may want to have this button transform into a back button inside menus, in battles and on save/load screens. If you accept and want some money for this request, I'm willing to contribute for your skills and efforts!


    Something I've noticed. A lof of people who are were playing with laptops are using their pad and were wondering 'how to go back or access menus'. So if it's possible to have a paremeter in the plugin to have the buttons also available on desktop that would be great.


    Let me know what you think!


    I can be reached at productions@darkelitegames.com 
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Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:
Ami
--- OP Candy ---

Kids: Trick Or Treat!
Hero: Alright,here's the Candies (Give A Bunch Of Candy).
Kids: Thank you,Mister! (Running)
Hero: How cute they are…
F.Archer: Did you give them a OP Candy,accidently?
Hero: Huh?
Halloween, a day where kids are encouraged to take candy from strangers.
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
Took a break from spriting dinosaurs to carve a dinosaur pumpkin.

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