Welcome to my profile!

I am your game-making machine from the future. Game making is a part-time career and a massive passion of mine. I mostly specialise in the following themes: sci-fi, dark fantasy, mature, cyberpunk, choice & consequence, vigilantes and anti-heroes.

List of my games

Commercial projects:

Snares of Ruin 2 (released in July 2019)
Snares of Ruin Zero (released in December 2018)
Pegasus-5: Gone Astray (released in July 2018)
Snares of Ruin (released in January 2018)
Renegade Grounds: Episode 1 (released in September 2017)
Mercury: Cascade into Madness (released in August 2017)
Atonement 2: Ruptured by Despair (released in October 2016)
Outrage (released in April 2016)
City of Chains (released in December 2015)
Incitement 3 (released in May 2015)
Atonement: Scourge of Time (released in November 2014)

Browser games:

Shuffle Scuffle (released in February 2018)

Free games:

Harbingers of Woe (released in December 2014)
Just Face It! (all 8 episodes released, Dec 2014)
Incitement 2 (released in April 2014)
Central Impulse (released in November 2013)
Unrevealed (beta out in October 2013)
Incitement (released in June 2013)
Dreadmurk (released in January 2013)

I also enjoy doing pixel art and you can find my resource thread is over here.
All the resources in the above linked topic can be used both commercially and non-commercially. Many of these can also be found in the ReStaff releases, so be sure to check those as well.

I do a lot of graphic design as paid commissions for clients. Check my commissions shop if you're looking for some graphic design work and perhaps I'll be of service. My commissions shop can be found here.

More about me? Hmm...

My website - Astronomic Games
My RMN profile
My Youtube Channel

Aside from game-making, I love exercise, graphics design, martial arts, dancing (electro swing style), making let's plays on Youtube, giving maths and science lessons, travelling, discussing psychology, and getting up to all sorts of adventures.
Nov 26, 1987 (Age: 33)
First Language
Primarily Uses
Indie games developer, Tutor



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Progress on one of my projects has been slow, but I'm at a spot now where I feel like sharing the four main characters.

From left to right we have: Amabel, Tibby, Dusty, and Wren.

I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.

"Fight me."
I'll finally wash my clothes today!
SA46ATTACK.gif :kaojoy:New Arab character in action.

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