Welcome to my profile!

I am your game-making machine from the future. Game making is a part-time career and a massive passion of mine. I mostly specialise in the following themes: sci-fi, dark fantasy, mature, cyberpunk, choice & consequence, vigilantes and anti-heroes.

List of my games

Commercial projects:

Snares of Ruin 2 (released in July 2019)
Snares of Ruin Zero (released in December 2018)
Pegasus-5: Gone Astray (released in July 2018)
Snares of Ruin (released in January 2018)
Renegade Grounds: Episode 1 (released in September 2017)
Mercury: Cascade into Madness (released in August 2017)
Atonement 2: Ruptured by Despair (released in October 2016)
Outrage (released in April 2016)
City of Chains (released in December 2015)
Incitement 3 (released in May 2015)
Atonement: Scourge of Time (released in November 2014)

Browser games:

Shuffle Scuffle (released in February 2018)

Free games:

Harbingers of Woe (released in December 2014)
Just Face It! (all 8 episodes released, Dec 2014)
Incitement 2 (released in April 2014)
Central Impulse (released in November 2013)
Unrevealed (beta out in October 2013)
Incitement (released in June 2013)
Dreadmurk (released in January 2013)

I also enjoy doing pixel art and you can find my resource thread is over here.
All the resources in the above linked topic can be used both commercially and non-commercially. Many of these can also be found in the ReStaff releases, so be sure to check those as well.

I do a lot of graphic design as paid commissions for clients. Check my commissions shop if you're looking for some graphic design work and perhaps I'll be of service. My commissions shop can be found here.

More about me? Hmm...

My website - Astronomic Games
My RMN profile
My Youtube Channel

Aside from game-making, I love exercise, graphics design, martial arts, dancing (electro swing style), making let's plays on Youtube, giving maths and science lessons, travelling, discussing psychology, and getting up to all sorts of adventures.
Nov 26, 1987 (Age: 32)
First Language
Primarily Uses
Indie games developer, Tutor



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Latest Threads

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Yesterday, for my youngest sibling's birthday, we watched one of his favorite movies.
Ponyo is such a beautiful, but certainly strange, movie.
I just have to say that I prefer the majority of Studio Ghibli's works to those of Disney.
*sees work place in incoming call history* .... =www= hisssssSSSSSssss.
Please pop up a storm. Please pop up a storm.
So I tried composing a battle theme for the Linear Motion Battle System that I'm probably going to implement into my game. I really love real time combat, and I think that this theme might help give some energy to battles. Tell me what you think of it in the comments! Also, please do not use my music in your games.
My LMBS battle theme
* Me start speak in voice chat
"Lol, you're actually a girl?!"
(But I'm a guy tho... well, let's just pretend and see how long it will last)
* Years has passed... I have changed.

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