Recent content by MattLikesPenguins

  1. MattLikesPenguins

    Looking for a very simple HUD script.

    This thread can be closed whenever one of the mods have time to do so, as Ronin's script gave me exactly what I was looking for (and I'm very thankful for his help).
  2. MattLikesPenguins

    Looking for a very simple HUD script.

    This is going to be convoluted as hell but it's the only way I've been able to make them work, Give me a short bit and I'll post screenshots. EDIT: It's updating damage taken in real time, but is still not updating HUD picture unless you enter and exit the menu.
  3. MattLikesPenguins

    Looking for a very simple HUD script.

    If it helps, there is no battle in this game whatsoever. The primary way damage is incurred is by missing a QTE (it's a F13 fan-game, so if Jason pops up suddenly and they miss a button prompt, they lose a chunk of Life). The bar DOES update, but only if you enter the menu and then exit it. It...
  4. MattLikesPenguins

    Looking for a very simple HUD script.

    At the risk of sounding like a complete dumbass, I have no idea what you mean by vlue sleek gauges, nor do I have any idea where that line of code fits into your script. What do I need to do for this to work? EDIT: The picture and HP works for Lorelai (actor 1) but it doesn't change when you...
  5. MattLikesPenguins

    Looking for a very simple HUD script.

    I'm afraid not. Am I missing something? Hex, I've looked at MOGs HUD but the only ones I can find are battle HUDs.
  6. MattLikesPenguins

    Looking for a very simple HUD script.

    VX Ace engine, but MV characters. I found a bust script I liked but wasn't able to make the MV created bust match VX Ace created characters, so I ended up making them in MV but using Ace for everything else. EDIT: I looked for Ace HUD scripts, but haven't been able to find one that allows for...
  7. MattLikesPenguins

    Looking for a very simple HUD script.

    (Sorry if this is the wrong section. There was no link in the "Script requests go here" description, so I assumed this was the correct section) I'm interested in implementing a VERY simple HUD into a Friday the 13th fan game I'm making and wanted to see what it'd cost to have someone make it...
  8. MattLikesPenguins

    Two quick Q's: Removing Save, re-adding Key Items

    All I need in the menu is Items, Save, and Quit, though it'd be awesome if there was some way to add a "Documents" command that let's you view pictures and documents the player collects. I decided to leave Save in the menu and just change the access to it.
  9. MattLikesPenguins

    Two quick Q's: Removing Save, re-adding Key Items

    A while back I did some digging to find out how to remove the Armor/Weapons from the item's submenu. The answer given was to paste THIS as a script That worked fine, but for some reason now when I select Items, it has two spaces displayed, one saying Items, the other blank. It looks like I've...
  10. MattLikesPenguins

    Simple Quick Time Event for Friday the 13th fan-game?

    The issue has been solved. Mods, please close this thread. Thank you.
  11. MattLikesPenguins

    Simple Quick Time Event for Friday the 13th fan-game?

    I tried, but am having issues with getting it to work. I first tried this: Switch is flipped that causes Jason to show up. Then the animation plays and a second switch (we'll just call this second switch 'Attack') is activated, which activates a PP event that only turns on when 'Attack' is on...
  12. MattLikesPenguins

    Simple Quick Time Event for Friday the 13th fan-game?

    I don't really explain things very well at times, so I'll make this as simple as I can. All I'm looking for is a way to construct a simple, one-key-press QTE. It would be in a situation similar to this: A counselor is walking down a path/hallway/etc... when Jason shows up by surprise. The...
  13. MattLikesPenguins

    Issues with Victor Engine Lighting script

    (Apologies in advance if this is the wrong forum or has already been answered) I love this script, but I'm running into a problem when I try to deactivate it. The setup I'm using is pretty simple: A PP event runs the Create Shade event, the player steps on a 'Player Touch' event that turns on a...
  14. MattLikesPenguins

    5 things I wish I'd done from the get-go.

    The third town in my game has two identical maps: One with a bunch of spectators watching exhibition matches, and one where they've all gone home and the town is near-deserted. I didn't realize you could just add an event page to NPCs and make them bugger off with a switch condition. I ended up...

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