Hi @Biestmann ! Apologies for the late response- I just logged in to make an announcement today.
Unfortunately, I've had to suspend development for a bit due to current world events & having to go back to school. I hope to start developing again soon, but sadly this is the way it is currently...
Your support means so much- the game simply wouldn't have gotten to this point without your support & feedback!
I truly hope so- having the framework done is great. Now for the hard part- slaving over Blender for 1000s of hours. :guffaw:
Thank you so much!
Finally, all the maps for the campaign are done!! (Oh, thank goodness. :guffaw:)
So that essentially completes the game's "skeleton"'/basic framework. What still needs to be done is- and I write them as much for myself as for everyone else:
I see. The reason I asked was that I did get (comparatively very few) complaints that the system did "reduce difficulty." I was definitely leaning towards keeping it in a big way for the reasons you just stated- I'll do so, then.
Thanks so much for your quick response & all your support thus far!
No real update today, but I'm going back-and-forth on a gameplay decision- if you recall, in the base game I included an option to view info on enemies- the Analyze system- after getting feedback that it was difficult to discern which ability would be the best to copy at any given...
Yes!! You get it, haha! It's cool and futuristic- as I said, I got it from a sci-fi comic and just thought it was the coolest thing ever.
EDIT: Wait wait wait!! I just got the pun! That's incredible. :)
My word is, and will always be "imperative."
I heard it in Kingdom Hearts 2 when I was seven, and somehow I liked it. "Imperative." This is imperative, that is imperative. When I was almost late for school, it was imperative that I get there.
...None of my friends could understand me, haha. I...
I concur with @Sharm . The animation on the flick was top-notch, especially the villain's sequences with the shadow creatures & the songs. Just sublime all-around- and it's all hand-drawn! (With computer aid, of course, but still frame-by-frame by hand!)
If it's any consolation, the Mickey...
Nothing to actually... show today (it'd be just random screenshots that don't really show anything new), but Stage 3 is exactly 1/3 of the way done now. Again, this one is massive. 25 BIG maps- a true final challenge. :)
That may very well be the case, in comparison to the fantasy assets- you brought up a very good point here! Again, I don't think these assets are bad, they are in fact very good- I just wouldn't think of them as sci-fi.
Yeah, he does! There have been very few Back to the Future comics- in fact, very little series media- NOT written by Gale. The man keeps an iron grip upon his franchise. :guffaw: He worked on Spider-Man as well a number of years ago- he's very much a comics writer. I'm crossing my fingers hoping...
As am I! Very exciting news- I'm just waiting to see who's writing at this point.
(Hoping for Bob Gale, the original creator of BttF- who is actually still writing the comics! I feel like he could do a better job with the Autobots than one of the current Transformers writers could do with the...
Wow! This is great!
Honestly, the 2 features here I'm most excited about are the elimination of .m4a files and the souped-up picture commands- the first is just a great QoL thing, and I think I could do a lot with the second.
The sheer amount of resources in the RTP is staggering as well. I...
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.