Mellye
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  • Hi ! I'm new to RPG maker and I just discovered your work. So far, I think it's excelent !


    I just wanted to report a bug I found when I use both your ATB plug-in (wich is great) and your State Damage plug-in (wich is, in my opinion, the only way to use DoTs(domage over time) or HoTs(Heal over time) properly, the basic system being so poor).


    I tried to create a technique, giving a bleeding state. And I wanted the state to be timed by ATB gauge (adding <atb_duration:150000>) it worked fine, except for one case : when the last monster of a party dies of the DoT, you have to wait until someone gets its ATB gauge full and do something to finish the fight.


    Do you think this problem can be solve?
    I'm still alive and almost back to working om RM!
    Alkorri
    Alkorri
    Hello, unknown person! Good to see you back on the horse :)
    Been working on my more game-specific scripts, so sorry about the reduced amount of updates on my public ones for now!
    djDarkX
    djDarkX
    That also goes for you too, Yanfly, but somehow I feel you'd want to get all those bugs worked out before you take a break. lol
    Yanfly
    Yanfly
    Yeah. So far the bug report count has been dropping significantly so I'm glad for that.
    djDarkX
    djDarkX
    Awesome! Hopefully that means a long and deserved break from the madness. lol
    And I keep purchasing more games than I actually have time to play...
    Matseb2611
    Matseb2611
    Lol. Many people are in the same boat, especially if you have Steam.
    Vox Novus
    Vox Novus
    Steam is evil like that, especially when you find great deals/sales.
    Managed to work a bit on my own game project - the spreadsheets are getting huge, I think I might actually start creating it on RMMV by January
    SOC
    SOC
    Can't wait to see!
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One year on, one year off seems to be my theme lol
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Finished coloring her and giving her different character portraits. Wanted to show a few of them :)
Can anyone tell me what MV plugin allows you to do that clear-shockwave visual effect? I've seen a variation of it with fallen angel Olivia for battle effects but its strictly for guarding, but I've definitely seen it in other games being used both in and out of battle.
Testing ABS explosive barrels. Satisfying!!
unknown.png

A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again. :blush:

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