Hi ! I'm new to RPG maker and I just discovered your work. So far, I think it's excelent !
I just wanted to report a bug I found when I use both your ATB plug-in (wich is great) and your State Damage plug-in (wich is, in my opinion, the only way to use DoTs(domage over time) or HoTs(Heal over time) properly, the basic system being so poor).
I tried to create a technique, giving a bleeding state. And I wanted the state to be timed by ATB gauge (adding <atb_duration:150000>) it worked fine, except for one case : when the last monster of a party dies of the DoT, you have to wait until someone gets its ATB gauge full and do something to finish the fight.
Do you think this problem can be solve?
I just wanted to report a bug I found when I use both your ATB plug-in (wich is great) and your State Damage plug-in (wich is, in my opinion, the only way to use DoTs(domage over time) or HoTs(Heal over time) properly, the basic system being so poor).
I tried to create a technique, giving a bleeding state. And I wanted the state to be timed by ATB gauge (adding <atb_duration:150000>) it worked fine, except for one case : when the last monster of a party dies of the DoT, you have to wait until someone gets its ATB gauge full and do something to finish the fight.
Do you think this problem can be solve?