Improved control of each category (up to 50).
Can hide category if is empty.
This new version change how the categories are read from the plugin.
Each category have is own setting for "Name" and "Hide if Empty" param.
This plugin allow the user to sort items in inventory and skill learned.
How to Use
(Right-click -> Save link as)
Credit and Thanks- MelosxAuthor's Notes-...
I've noticed a "problem/bug/something" with MV Database.
Working on an Helmet i set the Crit Eva to +0.72%. Now the program changed it to 0.7% while in the traits list it show me 0.6%.Saving the project and exploring the relative json I see that the param saved have a value of...
This is my little problem. Working on a simple plugin to add state based on the equipment (sort of equip set), it work perfectly until the last couple of lines. Is a simple for that iterate over an array of states to apply to the actor. But don't work. Apply only few states or nothing at all and...
Hi, I have some question about that script.
First of all, on the base armor formula(default def / 2) I can only use def/mdf or can combine with other params, example def/2 + agi/2?
Now, assuming that I'm using default formula, if in battle a skill/item/status change the def/mdf of the...
Plugin Update v1.2
Change the way the categories are read by the plugin. Can now have category names with more than one word.
After the update of the plugin edit Item Categories, Weapon Categories & Armor Categories and replace the space with a comma.
Work on the Decepticon Seeker sprites is taking longer than I anticipated. I have five down: Starscream, Thundercracker, Skywarp, Acid Storm and Nova Storm. Three left to go: Ion Storm, Sunstorm (needs rework), and Slipstream. After completing their walking sprites, should I wait to post them after I've done a transformation sequence?