Small Update for myself:
>Two Dungeon maps are done, Dungeon 3 is in progress. Dungeon 4 needs work.
>4 characters set up out of a possible 6 but those come later.
>Hub area needs work.
>Game completion..., 20-25% maybe?
I've been trying out Fell Seal: Arbiter's Mark, and it has an interesting approach to consumable items - you get a limited inventory that is automatically refreshed to max limits (1 or 2 each, craft to expand + improve effect) at the start of each combat. It's a mechanic that goes against the common urge to hoard consumables.