# Recent content by MerlinCross

1. ### RMMV Auto Passive States(Yep) - Help with Conditions/Expanded?

I'm wondering how to do this. So I thought of giving players an "Overheat" and thought to use the Auto Passive State plug in by Yanfly. But here's the problem; The condition shows up and works when the target gets to 100 TP. And the moment they go to 99 or below, they lose it. I'd rather...
2. ### Damage Formulas 101

And now I just gain a flat 50. I'm just gonna deal with Decimal being there for this little demo idea thing. Hopefully shouldn't break the game.
3. ### Rules Ideas That Don’t Deserve Their Own Thread

Basically. Entering Overheat would probably cause the numbers to have a greater effect; higher highs, lower lowers. Overheat might give you far more poweful attacks to use, or maybe a heal that cycles you out of the condtion, but staying in it for long periods can result an lowered stats and...
4. ### Damage Formulas 101

No that still doesn't seem to work. And it's not a plugin problem before people suggest that, I'm trying this with an empty new project.
5. ### Rules Ideas That Don’t Deserve Their Own Thread

While I have played Battletech, Overheat in that setting is almost always univerisally bad as I understand it. The spin I'm thinking makes a player weigh the choices of going into Overheat or not depending on the pilot, machine or parts you have.
6. ### Damage Formulas 101

I'm talking about this. Guard Skill Formula: a.setTp(a.tp / 2) This should cut TP in half. What happens when it's left over as a Decimal? Well I don't know what the fix is but would like to as I get this. Not sure what would happen if I tried it for HP as well.
7. ### Damage Formulas 101

How would I avoid getting a Decimal in my numbers? Example; I have a skill that cuts TP in half. But it will leave me with say .5 at times. So a.setTp(a.tp / 2) Used at 5 TP will make the user's TP, 2.5. I'd like to avoid that but how?
8. ### Rules Ideas That Don’t Deserve Their Own Thread

Idea; Mech RPG. You can swap actors out of machines and equip the machines with weapons and gear. Addtionally, combat is based around managing resources like bullets and misslies along with keeping everyone's Heat to a managable level. Max Heat leads into an Overheat state that lowers your...
9. ### Overheat - Replacing TP Gauge

Okay so, here's the idea then and this could use some polishing; Troop Event; Check TP(Through Variable) If TP is = 100 do Remove all TP. Apply Overheat State. The problem now comes into how to check each each character's TP in a timely manner. I mean I could rig up a checker for...

Grats
11. ### What are you doing during the pandemic?

Kinda? I sometimes get distracted by an idea or thing and waste too much time on it only to get angry and go "Fine rip it out". Thus far I'm treating this like a lego project or maybe my version of "Train Set"
12. ### Overheat - Replacing TP Gauge

I thought of an idea but getting mixed responses on my google fu. Idea goes that if you hit 100 on your TP gauge you enter an overheat state. This could do many things depending on what you want for the game but the problem first comes in figuring out how to make the game check TP and fire it...
13. ### What are you doing during the pandemic?

Decided to try and get some content made up. Poorly made or just bad, it feels actually more rewarding than dinging another level or weapon in an MMO.
14. ### Pre Battle Buffs

Flip side of that is that we all know that ONE boss in THAT one game that came outta left field with no warning what so ever and just flattens the party. I feel there's a good way to tell inform a player that "hey a boss is coming up". I mean old games used to do that with a save point or rest...
15. ### Oh that's really good.

Oh that's really good.

### Latest Profile Posts

Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic.

The GIF of this seemed too cool to bury in replies.
You may have slept with my aunt... but, given the circumstances, cheers.

- Professor Ian Duncan, 2013
--- Swimming ---

F.Knight: This Shrine always Flood. We don't have a choice,we have to Swimming in this place
F.Healer: That Insane!
F.Mage: We can use…Boat,rather than Swimming
F.Knight: You guys…Can't Swim?
F.Healer & F.Mage: (Shocked) Eehh??