I'm wondering how to do this.
So I thought of giving players an "Overheat" and thought to use the Auto Passive State plug in by Yanfly. But here's the problem; The condition shows up and works when the target gets to 100 TP. And the moment they go to 99 or below, they lose it.
Basically. Entering Overheat would probably cause the numbers to have a greater effect; higher highs, lower lowers.
Overheat might give you far more poweful attacks to use, or maybe a heal that cycles you out of the condtion, but staying in it for long periods can result an lowered stats and...
While I have played Battletech, Overheat in that setting is almost always univerisally bad as I understand it.
The spin I'm thinking makes a player weigh the choices of going into Overheat or not depending on the pilot, machine or parts you have.
I'm talking about this.
Formula: a.setTp(a.tp / 2)
This should cut TP in half. What happens when it's left over as a Decimal? Well I don't know what the fix is but would like to as I get this. Not sure what would happen if I tried it for HP as well.
How would I avoid getting a Decimal in my numbers?
Example; I have a skill that cuts TP in half. But it will leave me with say .5 at times. So
a.setTp(a.tp / 2)
Used at 5 TP will make the user's TP, 2.5. I'd like to avoid that but how?
Idea; Mech RPG. You can swap actors out of machines and equip the machines with weapons and gear. Addtionally, combat is based around managing resources like bullets and misslies along with keeping everyone's Heat to a managable level. Max Heat leads into an Overheat state that lowers your...
Okay so, here's the idea then and this could use some polishing;
Check TP(Through Variable)
If TP is = 100
Remove all TP. Apply Overheat State.
The problem now comes into how to check each each character's TP in a timely manner. I mean I could rig up a checker for...
Kinda? I sometimes get distracted by an idea or thing and waste too much time on it only to get angry and go "Fine rip it out".
Thus far I'm treating this like a lego project or maybe my version of "Train Set"
I thought of an idea but getting mixed responses on my google fu.
Idea goes that if you hit 100 on your TP gauge you enter an overheat state. This could do many things depending on what you want for the game but the problem first comes in figuring out how to make the game check TP and fire it...
Flip side of that is that we all know that ONE boss in THAT one game that came outta left field with no warning what so ever and just flattens the party. I feel there's a good way to tell inform a player that "hey a boss is coming up".
I mean old games used to do that with a save point or rest...
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic.
F.Knight: This Shrine always Flood. We don't have a choice,we have to Swimming in this place F.Healer: That Insane! F.Mage: We can use…Boat,rather than Swimming F.Knight: You guys…Can't Swim? F.Healer & F.Mage: (Shocked) Eehh??