I know this is not the usual way to equip a weapon, the reason I am using this method is down to the user being able to select a Class for the character before the game begins. The weapon to be equipped cannot be used by each class.
I misread it thinking the *5 added that on to the assigned total. Then I forgot I had that added.
I also have learned a lot more since I done that as it was quite early in the development that was added. I overlooked it.
That did help fix the problem but I have now found the source of my characters attack getting lowered to 1.
No other weapon seems to have the same effect of just lowering my attack to 1.
Edit: is it the attack *5%? i just saw that and wanted it to increase attack instead
I have a problem with one of the parameters and I am not sure if the script I am using to check it is accurate
◆If：Script：($gameActors.actor(1).param = 1)
◆Control Variables：#0200 V200 = Attack of \N
◆Change Parameter：\N, Attack + 5
I had the debug menu to check when the variable changed. Using
($dataClasses) to check the class however fixed it. I added in an event to change the class of each actor at will and it worked each time.
My city has enacted some measures to lock down the city from the plague for the first time in China and it has been reported even on some international news. I'd never imagined my little city would be paid attention to in such a way.