I'm looking to create a plugin to mimic a login page, that login page should happen before anything else is loaded (you click on game.exe and it will launch the game straight to the login page, nothing else before, only if you enter validate plugin it will go to the main menu).
@Jonforum It works flawlessly, thank you for making this.
There is one problem for me, I can't figure out how to access the savefile, is there any way to have a folder where the player can access his savefile, it's important in my game! Thank you!
Sorry if it's out of the boundary, but you are the only one that seems to have a good understanding of how Engima works.
I'm using the DKTools plugin, I use it to precache pictures to avoid the flickering problem when switching pictures and make the game run better.
In that plugin...
@Galenmereth Thank you for making this! I can't wait!
I have a question, is this new version can mass precache a folder automatically?
I have like a ton of pictures/audio. Manually caching them through a plugin, especially considering how the plugin menu option is so thin in MV sounds like a...
Thanks, it might be that but I have tried disabling everything and still the same problem.
Anyway, I made big progress, by using Galv_VisualNovelChoice plugin I discovered that its plugin contained something that allowed to move the choiceList for my game. That piece of code totally...
How put an arbitrary position for choicelist?
I tried all the plugins on earth, none do that, I also tried setting up arbitrary Y number for the choicelist in source code but nothing works!!! Please help me
I tried as script call before the choice happens:
SceneManager._scene._messageWindow._choiceWindow.y = 300;
SceneManager._scene._messageWindow._choiceWindow.y = 800;
Not working. :(
I also tried
SceneManager._scene._messageWindow._choiceWindow.x = 300;
and not moving too.
I have a similar issue, but I'm using a script call to change the X and Y position of my message box.
I have tried your plugin, it doesn't work for me sadly.
I also tried changing choice list position directly in rpg_scenes or rpg_window, but the only thing I succeed is moving on...
Right now when I click escape and it opens the menu, it creates a bitmap of the screen as background for menu BUT it doesn't save the icons that were shown in the text box on the bitmap. That's my problem..
It looks like this:
Any solution for this?? Thanks..