Recent content by milkguese42

  1. APK file can't read m4a files

    Tried adding all the OGG files in addition to the m4a files. Still not working, showing errors only on "failed to load: X.m4a". I have no idea what's codex. What is it\how do I set it to be right? The problem however is definitely related to sound files only, not something general about the...
  2. APK file can't read m4a files

    So I recently tried to make a mobile version of my RPG game using thisfeature for android studio: The game opens and works on mobile, but there's a problem, it can't load m4a files. The error of...
  3. Game tries to load unused assets which removed from the game

    So I just exported my RPG game, and now there's some problem in the loading. I tried to remove all unused images\audios to reduce the radical size of the game file. It was a success until the game still attempted to load default assets (both music and images), which definitely weren't used a...
  4. Issure with YEP Battle Core Engine (screenshot)

    Both problems solved, this post can be locked
  5. Issure with YEP Battle Core Engine (screenshot)

    Here's the screenshot, I have no idea about the other plugins but I think the yanfly plugins are ordered correctly...
  6. Issure with YEP Battle Core Engine (screenshot)

    I installed the YEP battle core engine and now there are few weird window problems; one is that the commands are not showing properly (aligned to centar, showing only the skill name used and not the actor's name etc) I checked in the plugin paramteres and it seems as I've set everything as...
  7. Galv's animated battleback not working

    Here's my plugin manager (everything except for the community basic is shown in the picture) Link to the plugin's site: The only way I used the plugin in-game is via the event command "Change battle back" to the image Animated(3,10).
  8. Galv's animated battleback not working

    So I have Galv's animated battleback ON, and the background is just not animated. It just shows one of the frames (I think the first one) and the animation just isn't shown. I called the filename Animation(3,10), is there anything else I shouldv'e done to adtivate the animation? I've also tried...
  9. Having no Item categories at all

    From what I looked up, I saw that there are many plugins for removing armors, weapons and key items completely - but not for keeping them all in one category. I want a simplified item menu where Items, Armors and Weapons are shown together in the 'Item' menu, with no categories at all. Armors...
  10. Changing avatars in the menus to names

    I'm Sorry, I really haven't explained myself well. I also got confused as for what the original menus look like because I edited them quite a while ago using SRD's SuperToolEngine. Anyways, what I wish to have is something like that: The little window with the actor names will show up only...
  11. Changing avatars in the menus to names

    So I dislike the appearing of avatars in the menus. Hiding it with SRD's super tool engine, but it's not really doing the job because I still should go through these menus even if they're no shown. So how do I change that? How do I make that when I click on menu options like 'skills' or 'status'...
  12. Several problems with an item that can be located

    Well then, thank you. I had the feeling this problem can be solved without using plugins, because there are cases when event won't reset to it's original state, because a switch is activated. Guess it doesn't work if the switch is trying to change a location. Anyways thank you for the relpy...
  13. Several problems with an item that can be located

    So, I have some item that when used, you put it down on the map. Like a building system. It works in a way that when the item is used, it triggers a common event, and the common event moves an event from outside the map to the player location (via variables) There is also a variable that the...
  14. Make event go on autonomous movement out of the player's sight

    So I'm making these guards who are patrolling the castle, and they're moving in a specific route. This is, if the player doesn't see the guard, he won't start moving, which is a serious problem for me. I saw a solution idea to make a parallel event that moves the event - But I can't do it...
  15. Changing the abilities of an item after an event is activated

    Thank you! The Variable in damage formula was exactly what I needed. Issure solved.

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Would be nice to pick color code that is not exclusively for message event
The Ace attorney series are so great games... But at the same time such a travesty.
Made a video showcasing a plugin (by Lanza) that adds 5 more weather effects to our MV games. :LZYsmile: Namely:
Cherry Blossom Petals,
and bubbles.

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