Minionice's latest activity

  • Minionice
    Minionice replied to the thread Help with QABS!.
    I see. I haven't really experimented with QSight yet. Thanks for the correction
  • Minionice
    Minionice replied to the thread Help with QABS!.
    To make an enemy that shoots a projectile forward under some condition, you would probably just use an if() statement and include...
  • Minionice
    Minionice replied to the thread Help with QABS!.
    I don't know if anyone still uses this, but here is an example AI I made that moves towards the player's x-coordinate and uses a skill...
    • Screenshot (46).png
    • image_2021-04-20_181901.png
    • image_2021-04-20_182250.png
    • Screenshot (51).png
    • Screenshot (53).png
    • arrow.png
  • Minionice
    In MV, in the contents of an event, you can reference its JS object using: $gameMap.event(this._eventId) . This would only fail if the...

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I just did some math and... apparently what seemed to be a little fun gimmick turned out to be an 80+ actors project :kaoswt2:
Yay! the original character contest 3 pack is here!
Both MV and MZ looks very good, congratulation for both RMW and Tkool participant!
I definitely can add these characters to use for my game project.

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The worst part of game development has to be marketing. Ugh...
May be starting a new job in a month or so. The thought is both exciting and terrifying.
Not like a rollercoaster though. Rollercoasters are just terrifying.
"Merchants don't sell you a product. They sell you something RIGHT NOW. That's all they're selling, the product of having what you want RIGHT NOW and not having to wait for it."

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