Recent content by Minionice

  1. Minionice

    Help with QABS!

    I see. I haven't really experimented with QSight yet. Thanks for the correction
  2. Minionice

    Help with QABS!

    To make an enemy that shoots a projectile forward under some condition, you would probably just use an if() statement and include this.useSkill(#); in there.
  3. Minionice

    Help with QABS!

    I don't know if anyone still uses this, but here is an example AI I made that moves towards the player's x-coordinate and uses a skill thereafter. Enemy settings: Skill settings: Note for the above skill (remember that you need to create a mapping for the skill in the QABS plugin...
  4. Minionice

    How would I self-reference an event in this script call?

    In MV, in the contents of an event, you can reference its JS object using: $gameMap.event(this._eventId) . This would only fail if the player moves to a different map within the event.
  5. Minionice

    Plug-in for Menu that Adds an Image Depending on Variables?

    Sorry, I haven't forgotten about this! I want to make this of better quality, but I made a small script that gives an example of what you might need. Create a blank project, and make an event on the map. Using the event, set variable 0001 to an integer between 0 and 9. Finally, enable this...
  6. Minionice

    Plug-in for Menu that Adds an Image Depending on Variables?

    Sorry, I haven't forgotten about this! I have been working on a plug-in to demonstrate how you would go about the original task of conditionally displaying the character images based on a system variable. I should have it done by tomorrow or Wednesday. I would finish it sooner, but I have work...
  7. Minionice

    Plug-in for Menu that Adds an Image Depending on Variables?

    The plan of action will vary based on how you code and design you menus. If you want to talk scripting, then there are two core details we need. The first is accessing the system variable for Morality. That can easily be accomplished in a script as described here. The other issue is how to load...

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Quite the versatile cast so far :p

chars.PNG

Edit: Sprites are made by Alexdraws and TheMightyPalm. I just edited them.
Degica Games Turn Komodo | RPG Maker News #77

Well, rats. Was really looking forward to trying out FPS Creator, but trying to install and set it up was pretty much impossible for my tiny brain to comprehend. So much for that, then.
Ah, home once more! I think I can safely work on my games now.

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