I was wondering if State Counters are supported in any way. I was looking for a way to display specific information to the player. For instance how much damage a poison tick is going to do.
Mind you, this is coming from someone who got a lot of use out of State Triggers in MV, and thought...
Yes, that's the one. I tried both it and the following one for counting the number of states in a category the battler is affected by, but to no avail.
So I'm thinking if there is a way, it must be an updated method.
When using the Plugin, the first part displaying parameters and elements works great.
However the second page, listing State Susceptibility, lists all States as "[object Object].
I've turned off all other plugins, and don't have anything in the skill or common event besides the plugin command.
It sounds like what you want is the <Hide if learned Skill: x> function from VisuStella Skills and States Core.
If I'm reading you right, say you learn LV1 Firebolt at lvl 1, then LV2 Firebolt at lvl 2. If you have LV1 Firebolt set to <Hide if learned Skill: LV2 Firebolt>, then the LV1 spell...
I was hoping for a plugin that allowed for a state to run code during certain times. Like when a battler takes damage, or in reaction to being targeted. I remember a lot of Yanfly's tips and tricks used these functions that were found in Yanfly's Buffs & States Core.
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...