I hate Steam Support. Been contacting them for like 10 days now, and every time they respond, it feels like they aren't even reading what I write at all. As though I am talking to an automated machine. -.-
If anyone in the IGMC needs a few maps done urgently, take a look at my workshop. Really cheap prices for IGMC runners and you get your maps in the same day or next day if it's a large order at most. ^^
Having huge discounts at my mapping workshops. Should be helpful to all those who still need mapping for their IGMC entries. I am willing to lend a hand. XD
So I bought a resource pack 383 MB in size, but session keeps running out because of slow internet connection and I can't download it. Tried multiple download managers now and I am losing hope. -.-
Silly question, but does anyone know how to actually pay in the Humble Bundle? I click Pay What You Want and it takes me to the bottom of the page. Pardon my silliness. XD
Well, tried to turn the steam punk tiles into a tileset today, but turns out the walls and roofs just don't work that way. :v No choice but to parallax. Well, at least I know what to do now. XD
So what's easier . . . parallax mapping a huge steampunk city for my game (for the first time btw, never tried parallax before,) or just trying to turn the steampunk tiles into a useable tileset? :3 Hmm...
You know.. I... I kinda lost my interest in living a long time ago. What sustains me is a lack of interest in dying.
Like a star that is balanced between the forces of gravity and outward pressure, I feel like the energy to produce that outward pressure is weakening. I feel like I should pull a Stardew Valley and revert to a more primitive lifestyle, away from others.
made more sprite for the Time passing game that I may or may not actually make. At least now I have a better idea how to make Rtp Walk sprites actually look wrinkly and old, since the Generator doesn't do that.
Well, now all of my Refreshable Events scripts also feature some brand new demos to let people see how easy it is to let the script handle the refreshing of a given set of events. All of this with just one specific script call per event!
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