@Soulrender Your scene is awesome. You caught my attention in every moment. Your sprites and maps talents are great and that hadouken is very well built. Congratulations!
Is this a real project of yours?
I read about RPG Maker Unite and my only feeling is "hey, Makers, we know you want improvement, so we will give this to Unity users so they wont make fun on rpg maker games made anymore". I may be wrong, only hope the original product line dont become obsolet.
Maker-ing has been being the best thing that happened to me this year so far. it is so good to rescue some old skills fo creativity and the people I have met are really incredible. I love my coffelanders and tocudos buddies. Maybe one day I will reach other countries folks too. S2
Pokemon AI Logic: "Enemy is weak to Fire, I better use Rain Dance to make fire type moves less effective. I should just always cast Rain Dance first no matter what, even though it's a niche move that I'm not set up to exploit."
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.