mobychan
Last Activity:
May 20, 2019
Joined:
Mar 23, 2012
Messages:
297
Likes Received:
44
Trophy Points:
28
Gender:
Female
Birthday:
Dec 12, 1990 (Age: 28)
Location:
Baden-Würrtemberg - Germany

Share This Page

mobychan

CodeMaster, Female, 28, from Baden-Würrtemberg - Germany

Veteran
mobychan was last seen:
May 20, 2019
    1. There are no messages on mobychan's profile yet.
  • Loading...
  • Loading...
  • About

    Gender:
    Female
    Birthday:
    Dec 12, 1990 (Age: 28)
    Location:
    Baden-Würrtemberg - Germany
    First Language:
    German
    [​IMG]


    Welcome to my Commissions Place!


    Searching for someone who'd do your Script Requests, but no luck in the Request Forum?


    You consider paying the Scripter an option?


    Then this is the place for you!


    I'll do every Request as long as it's possible in RPG Maker and I have the time needed.


    At the moment I mainly script for RPG Maker VX Ace, though VX and XP Scripts are also possible.


    I'll also do additions or changes to existing scripts, however it could take more time, since I have to dive into the existing code first.


    I live in Germany, so my time is GMT +2, and can't always have access to a computer, please consider this when waiting for an answer.


    I'll always try to drop at least a small answer when I'm home at about 6 to 7 PM (GMT +2).


    Considering my skills:

    • I first started programming sometime around 2000 with HTML/CSS/PHP (Website programming)
    • Around 2007 I had a course in Delphi Programming (only some basics and I mostly forgot about this language)
    • Since 2010 I mainly program in C# (Desktop Programs) and study informatics
    • Sometime around the beginning of 2011 I started programming in RGSS2, shortly afterwards RGSS1
    • Shortly after the Release of the English RPG Maker VX Ace I started programming in RGSS3


    Considering Payment:

    • Payment will be done via Paypal.
    • As for the amount, I won't set a price per hour or per script.
      It will mainly be dependent on what you want, how much work I think it will be/it is at the end, and what you are able to pay.
      However I'll consider refusing Requests with ridiculous low payment.
    • There's always room for discussion regarding the price.


    And here, to show a bit of my work up to now:


    Time Dependancy

    This script uses the computers internal time to determine if it's day or night.
    These settings can be made in a module:

    • The overall position (Top Left, Top Right, Bottom Left, Bottom Right) can be set
    • The offset of the Side and Top/Bottom can be specified (Top and Bottom offset can be different values)
    • The background of the datetime can either have a windowskin or be transparent
    • The align can be freely chosen
    • The width of the window is settable
    • The starting hour of Day and Night can be set
    • The tints used for day and Night can be freely chosen
    • The datetime Format can be specified using this Information:
      # Date (Year, Month, Day):
      # %Y - Year with century (e.g. 1990)
      #
      # %m - Month of the year, zero-padded (01..12)
      # %_m blank-padded ( 1..12)
      # %-m no-padded (1..12)
      # %B - The full month name (``January'')
      # %^B uppercased (``JANUARY'')
      # %b - The abbreviated month name (``Jan'')
      # %^b uppercased (``JAN'')
      # %h - Equivalent to %b
      #
      # %d - Day of the month, zero-padded (01..31)
      # %-d no-padded (1..31)
      # %e - Day of the month, blank-padded ( 1..31)
      #
      # %j - Day of the year (001..366)
      #
      #Time (Hour, Minute, Second, Subsecond):
      # %H - Hour of the day, 24-hour clock, zero-padded (00..23)
      # %k - Hour of the day, 24-hour clock, blank-padded ( 0..23)
      # %I - Hour of the day, 12-hour clock, zero-padded (01..12)
      # %l - Hour of the day, 12-hour clock, blank-padded ( 1..12)
      # %P - Meridian indicator, lowercase (``am'' or ``pm'')
      # %p - Meridian indicator, uppercase (``AM'' or ``PM'')
      #
      # %M - Minute of the hour (00..59)
      #
      # %S - Second of the minute (00..60)
      #
      #Weekday:
      # %A - The full weekday name (``Sunday'')
      # %^A uppercased (``SUNDAY'')
      # %a - The abbreviated name (``Sun'')
      # %^a uppercased (``SUN'')
      # %u - Day of the week (Monday is 1, 1..7)
      # %w - Day of the week (Sunday is 0, 0..6)
      #
      #
      #Week number:
      # %U - Week number of the year. The week starts with Sunday. (00..53)
      # %W - Week number of the year. The week starts with Monday. (00..53)


    [​IMG]


    [​IMG]


    Region Name

    This Script makes it possible to have a Name displayed when entering a region.
    Names for regions are defined in the notebox of the Maps Properties using


    <region [region_id]: [region name]>


    These settings can be made in a module:

    • The overall position (Top Left, Top Right, Bottom Left, Bottom Right) can be set
    • The offset of the Side and Top/Bottom can be specified (Top and Bottom offset can be different values)
    • The background of the name display can either have a windowskin, an image, a gradient (shown in the image) with choosable
      colors or be transparent.
    • The align can be freely chosen
    • The width of the window is settable
    • You can choose how long the Name will be displayed and which value will be added to the opacity when fading in/subtracted from the opacity when fading out.


    [​IMG]


    [​IMG]

    Event Window

    This Script displays an "Event Window" telling you, what was added to or removed from your inventory, as well as
    additional Messages added via Script Call.


    These settings can be made in a module:

    • The overall position (Top Left, Top Right, Bottom Left, Bottom Right) can be set
    • The offset of the Side and Top/Bottom can be specified (Top and Bottom offset can be different values)
    • The background of the Event Window can either have a windowskin, an image, a gradient (2 directions(From 1 to 2 to 1,
      shown in the image) or 1 direction (From 1 to 2)) with choosable colors or be transparent.
    • The align can be freely chosen
    • The width of the window is settable
    • You can choose how long an event will be displayed (each event will have the full time being visible)
    • You can specify the Text that will be used when getting/loosing an item using "wildcards":


      Code:
      # [amount] => the amount of Gold/Items obtained/lost
      # [name] => name of the Item/currency (obtained/lost)
      # Text displayed when you obtained Gold
      GotGold = "[amount] [name] erhalten!"
      # Text displayed when you lost Gold
      LostGold = "[amount] [name] verloren!"
      # Text displayed when you obtained an Item
      GotItem = "[amount] [name] erhalten!"
      # Text displayed when you lost an Item
      LostItem = "[amount] [name] verloren!"


    [​IMG]


    Want to request something?


    Please PM me with the following information:

    • Script Name: (optional) I'll use this one, if you specify it.
    • Script Type: Do you want an Addition/Change to an existing Script or would this be a complete new Script?
    • Script Description: IMPORTANT!
      Please include Images if you want a special design or it helps understanding what you want, or videos if you have some game or something equal with functions like you want them.
      Be as descriptive as possible so misunderstandings can be avoided and the whole process of requesting will take less time.
    • Scripts it should be compatible with: Please list the Scripts you use in your project (please link them!), so I can watch out for compatibility issues that may occur.
      If there's configuration needed, please send me a Demo with you configuration if you want the Script to be finished faster.
    • License Information: Do you want it for your project(s) only or is everybody allowed to use it? (for the second one I'll post a Thread in this and maybe some other Forums)
      I'd be really happy if I'm allowed to use it too, even if nobody else is allowed to, but this is optional
    • Payment: What would you be able to pay/want to pay for this script to be done? (preferred currency is EURO)


    Working On List:


    Here you can find a short info about the Scripts I'm doing at the moment and if they will be available to everyone when finished.

    • [DONE] - TP Additions (for paradoxum): private
      Various Additions to have the Main Character being able to Transform when reaching max TP, "Limit Breaks" for the other characters.
    • [DONE] - Menu Adjustions (for paradoxum): private
      Changes to the Main Menu's functionalities and visuals.
    • [DONE] - Battler SE (for paradoxum): private
      Enables you to set a special sound for each actor and enemy to 13 different types of actions happening in a battle.
    • [DONE] - Battle Picture (for Chaos17): private
      Shows a specified picture and the actors name for the actor while selecting his/her action in battle.
      Allows to specify different pictures for different classes and a standard picture.
    • [DONE] - Some Script compatibility fixes (for paradoxum): private
    • [DONE] - Correct Sprite Display (for paradoxum):
      Corrects the error occuring with big sprites and star passability tiles
    • [DONE] - Battler Menu (for Chaos17): private
      display a moving battler in the menu, some additional Hud changes
    • [DONE] - Core Script for changing Battler (for Chaos17): private
      Enabling different graphics when the class is changed for Face/Portrait and Battler
    • Dragon Quest Monsters Breeding and Monster Catching/Taming (for hyde9318): private
      Monster Breeding and Catching/Taming in Dragon Quest Monsters Style


    Got you interested?


    Ask me any questions you might have!


    FAQ:


    n/a

    Signature

    [​IMG]

    [​IMG]

    Supporting

    [​IMG][​IMG]

    [​IMG]

    [​IMG]