Sorry. I expected that if the colour was unclear against that windowskin for one script it would be unclear for any other too, but I guess I was wrong. Insert the following code into a new slot in the Script Editor above Materials and below Main:
class Window_EquipStatus def power_up_color; ...
Changing the colour of the text does not require a script; you can do it in an image editor. In the windowskin (file named "Window" in Graphics\System\), there is a palette of 32 colours in the lower righthand corner. The power up colour is the first colour in the fourth row, and the power down...
I am perfectly fine with anybody using any script of mine in a commercial project, with or without credit. I usually say that I would appreciate a free copy of the game when it's released, but that is not a necessary condition.
I'm not sure that I agree with the implication that it is a bad idea to preserve the data you are collecting from a note tag. Even if the performance issue is usually negligible, I don't see a reason to repeatedly access a data object and parse the string to extract the information I want from...
I am not familiar enough with Yanfly's script to answer your question, but I know that I wrote a script with that feature: ATS: Message Options. There are probably others as well. I am not sure how well they would combine with Yanfly's script.
Hey, you can use hex codes for colours in my ATS: Special Message Codes. That would give you the feature you are looking for in your first post, though it uses hex (00-FF) instead of base 10.
Alternately, you could use my Extended Colour Palette script. That way, you could still use the \c[n]...
Well, my Customizable Item Menu script allows you to create new categories, so you could do it with that. However, it would not create subcategories - it would just be [items Weapons Armours Keys Tickets]. You could use icons instead of words if you are worried about space.
I probably would have just dumped and loaded it to be sure that I wasn't keeping any references to the same objects as the original, like this:
new_weapon = Marshal.load(Marshal.dump($data_weapons[id]))Be cautious about just dupping* an array. It won't create copies of the objects contained by...
Well, it seems like a strange code for which you're asking, but something like this should work:
It should match things like this:
<ExampleA 15B 7k 9D>
$1 should match " 15B 7k 9D", and $2 would probably match " 9D"
In order to get every unit, then you could scan $1.
Well, I've written one myself: ATS Series. Yanfly also has an amazing Ace Message System
Other than that, I am sure a lot of message scripts would have a feature like that, but I am not familiar with them all.