Recent content by moldy

  1. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Excellent work so far, guys. I'm not sure if this was already addressed, but I'm trying to wrap my head around a mechanic I'd like to add called Attack of Opportunity that triggers when a unit moves away from an adjacent enemy that allows the enemy 1 free hit on the moving unit. On that note...
  2. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    I can't believe you whipped this function up so quickly (and I'm surprised I didn't ask for it before lol). You are a kween, Shoukang!
  3. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    @dopan Minor bug, when a summoned unit kills an enemy, I noticed they don't produce a grave. There were no console errors that I could detect. EDIT: I've tried replicating the bug and for some reason, they're producing graves now. I did notice however that when the bug first happened, the...
  4. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    I actually didn't test out the group revive script call, since I don't plan to use it. I tried it just now but it didn't work. This common event is what I use for single target revive (it revives 1 ally in order of event id on the map, as soon as it revives someone, it exits the code. You can...
  5. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    You madman, I think you've done it! Graves appear 100% now! Revive works! Revived unit's produce graves on their new cell when they move and get killed again! Spawned reinforcements make graves too! Graves for everyone! Yay!
  6. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Alright, revive works, yay! I noticed if I kill the unit again after reviving him, his 2nd grave spawns at his previous grave location and not his current location.
  7. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Line 517 still had an extra parenthesis. After fixing that, I still get this error when trying to revive an actor: this.unitRaise(eventID) uses actor's eventID, not the grave event ID, right? Just making sure.
  8. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    I replaced my line 517 with your github edits and removed the extra parenthesis from " Game_Interpreter.prototype.unitRaise = function(eventID))" and graves return back to normal but revive still doesn't work. Can you show me what your revive skill looks like? Mine just targets a cell next to...
  9. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Hmm, I've tested on my project and the vanilla demo and graves are back to being invisible when units die :(
  10. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Alright I got good news and slightly bad news. :D Graves now all function properly! this.addBattleEnemy and this.addBattleActor units all produce graves so far! Yay! Slightly bad news is the revive functions in your plugin don't seem to work :p. When this.unitRaise(8); is called, for...
  11. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    I wasn't actively testing summons from Shoukang's plugin, but after a quick test just now, it looks like they suffer from the same invisible grave problem too. I do appreciate you adding the addBattler feature! I hope I don't sound nitpicky about it :) EDIT: @dopan I did a quick test of...
  12. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Alright I think I finally figured it out after turning off all my plugins. Enemies spawned with "this.addBattleEnemy(EventID, EnemyID, UnitID)" have like a 50-50 chance of spawning a grave. Certain enemy ID's just dont spawn a grave ever if they are spawned in battle using the...
  13. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Unfortunately no console errors. Just a seemingly visual bug? I'll play with the console to see if I can track down the dead unit's coordinates.
  14. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    Still getting blank/no graves after Turn 1 ends :( Any enemies killed during turn 1 produce graves for sure. Any enemies that die after turn 1 don't produce graves.
  15. moldy

    SRPG Engine - Plugins for creating Turn Based Strategy game

    I wonder if there would be a way to store/update all event X's and Y's in an array during the <type:afterAction> event box and use that to decide where graves will spawn? I have no idea what I'm talking about most of the time but, just throwing that out there.

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