Recent content by MonsieurClayton

  1. MonsieurClayton

    Thoughts on this tech demo?

    I think it has a lot of potential. But I ended up mashing "Engage" during turn-based close combat. I think the Slimes have way too much life. I'd be okay to fight twice as much slimes with a third of their life. I guess the "Spell" command is still a work in progress and you don't have any...
  2. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Oh I didn't know you could do that. Anyway, the result is almost the same, right ? I also have a skill that lenghtens the duration of "Arcane Stain II", I guess that if I did what you said I could extend the duration of the skill, and keep the extended duration when stacking more... At this...
  3. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Hmm I tried with both caps and without, I think. But I must have made a typo somewhere else, I guess. I'm happy that my understanding of the syntax was correct, tho. I have to be more careful with those pesky little mistakes. JavaScript, not Java. Noted. As I said, 100% novice :P Thank you...
  4. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Omg that stupid typo... I was persuaded my syntax was wrong. Thank you very much And thanks a lot for the more complex code, I can do way more with that ! I'm novice in Java (and simply coding), so I learn through this kind of things. Thank you again :D
  5. MonsieurClayton

    [SOLVED]Multiple conditions Damage Formula, and dual effect in Formula (Damage + add state)

    Hello :) First of all, sorry for broken english, I'll try to make as less gramatical errors as possible. I'm working on a skill, but I'm not even sure I can manage to do it with skill formulas. This spell, let's call it "Arcane Shock", deals damage depending on specific states ("Arcane Stain")...
  6. MonsieurClayton

    Toggle damage prediction in a skill tooltip

    Hello ! I'd like my skill to display the average damage of it's formula in it's description window. For exemple if my skill formula is : ( a.atk * 2 - b.def ) + 2 and my actor's atk is 10, I'd like the description window to say that it'd deal 21 damage average (based on an enemy with 1 def)...

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Second bust is almost ready. I have to stop for now, but I wanted to show him off. Just have to do a handful of edits and the rest of his expressions will be done.
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