Resource Type: Character & Battler
Maker Format: MV/MZ
Art Style: MV RTP
Description: I wonder that there is exists a version of Rat King as a chimera-like monster? A creature that looks like a mix of several rats with humanoid shapes.
Ingame it would be a "rat dungeon" boss. But I can't...
I'm using Yanfly's Battle Core, SV Animated Battlers, and Turn Order Display plugins in one project. But I got a quite specific problem. The icon of an animated monster in Turn Order shows as a small version of SV battler sheet. It appears in Battle Test.
How to add icon of this monster without...
Alright. I just don't want to force a player to press the "Wait" button every time, when it must use a cobwebbed actor in combat.
I suppose that I should use the "Item Requirements (YEP)" plugin to disable items for some states.
I know about Seal Skill. However, I got other questions:
1)Seal Skill doesn't force an actor to skip the turn automatically in combat. How to make it so that the actor cannot move in combat, but can use skills out of it?
2)What's the plugin I must use to disable items?
I found that if a party has only one actor, and it's in a "Cannot move" state, then it cannot use skills (whatever which type) and even items.
For example, I have a "Cobwebbed" state with "Cannot move" restriction. The only actor (call it Herald) at a party is cobwebbed. And Herald can't use...
I remember that there is "Animated Sideview Enemies" plugin for MV. Where I can use SV-battlers of playable character as monsters (if I know right).
Is there something for MZ?
I want to make battles with some playable characters. But I don't have monster battlers, only "SV_actor" ones.