If there are people following out there and I just don't know about it, I am working on the first world mechanics and plot turns at the moment. I am a firm believer in not making the maps until the storyline is concrete as wto what its going to be about, so here is the game in words. Think of a setting kinda like hunger games, but not hunger games. It is a constant free for all with the person in first place getting to go home if he is in first place for 5 days straight. You are given a magical booklet that updates with the game details daily.
Here is a sketch of one of Death's wolves. Repulsive isn't it? Death's wolves will play an important part in the Soulless frontier horror RPG, being your loyal bodyguards in various parts of the demon realm.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.