Been hanging out with my family all weekend. Catching up, playing board cards, and had a feast last night. Lots of fun but I'm exhausted, stuffed, and my main goal today is to not eat chocolate cake for breakfast.
I really would have loved to get some decent work done today, yet here I am reinstalling Finale again. (Sibelius looking sweeter every day). I also feel a little headache-y. So, I will not tempt the migraine. No, ma'am.
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...