I think you could do something like this
Every spell will have 5% of showing up. So you could stack more than 1 result to 'add' more chances.
and go on.
If you want to be more specific or short you should use a plugin instead of event.
*You can set more variables by using script calls.
I would like to add an icon to show the resistance to a certain state in the status window of each hero.
Just showing one icon is ok to me.
As example of what I want:
As you can see I'm asking for the text plus the icon of the first resisted state.
You'd want to look for a line inside of the "rpg_windows.js" which contains this:
this.push('addText', subject.name() + item.message1.format(item.name));
I think is the line number 5076.
Replace that line with this one :
this.push('addText', "HERE!"+subject.name() +...
Well. I think i found the solution for this.
Using the yanfly action sequences you can use this code inside of "whole action":
animation A: target // Replace A with the ID of an animation
animation B: target // Replace B with the ID of an animation...
As the title says.
I'm looking for a plugin that allows me to show a different animation whether ally or enemy. (the target)
The thing is I'm using a front view battle system. And I added a plugin to target enemies and allies.
When I'm targeting enemies the animation looks great because of...
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.