I'm working on something big. It's a huge composition, and will be in my next project. I've gone full size orchestra + choir, and I'm orchestrating this classical music like. Spent the last 10 days on it and I'm about halfway through.
Because of the recent forum bugs, there are a lot of duplicate posts. No need to apologize for them, it's a system bug. Just report the duplicate posts so we, the moderators, can delete them. Thank you.
I used to be a big anime watcher. But now I only watch mediocre/bad animes; the good ones are too addicting and I can't stop myself from binge watching all the show. Bad shows allow me to stop and keep working on my projects lol.
Just finished writing the big lines of my new project's story (not the full script, just the main events in order and what connects them). I think it's far better than my previous game, but I feel it's too long.
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡