I wonder what RM95 was like. What kind of formulas did it use? How did its stat system work? What were its mechanics like? I know it's downright inferior to anything we have today, but I'd still like to know what it was like just out of curiosity.
Ya gotta love it. I'm working on this project for VX Ace, and getting further with it than any other project I've done, and now RPG Maker MV is coming out. And I don't want to convert my project to MV, so...*sigh*