I wonder what RM95 was like. What kind of formulas did it use? How did its stat system work? What were its mechanics like? I know it's downright inferior to anything we have today, but I'd still like to know what it was like just out of curiosity.
Ya gotta love it. I'm working on this project for VX Ace, and getting further with it than any other project I've done, and now RPG Maker MV is coming out. And I don't want to convert my project to MV, so...*sigh*
Welcome to the Illuminaughty store.
Yes... they are "wearing Illuminati branded everything, reclining on huge Illuminati body pillows. Occasionally they'll "teehee" at each other and have pillow fights with Illuminati branded pillows full of hundred dollar bills."
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.