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  • Okay, so it seems I've found a major bug in VNM. Check my thread about variable buttons in the support forum for more info.
    TFW you're doing a project and you run into a really baffling bug you have no idea how to deal with.
    dreamfall887
    dreamfall887
    Yup. Happens to me all the time. :kaosigh:
    Shaz
    Shaz
    That's when you open a thread in the Support forum for the engine you're using, explain the issue nice and clearly, show any relevant screenshots, and let us help you deal with it :)
    (and there's a very good chance that you'll figure it out on your own seconds after submitting the post)
    TheoAllen
    TheoAllen
    And turned out the issue was about "lol, I forgot to save, never mind".
    • Haha
    Reactions: Quexp
    I wonder what RM95 was like. What kind of formulas did it use? How did its stat system work? What were its mechanics like? I know it's downright inferior to anything we have today, but I'd still like to know what it was like just out of curiosity.
    TheoAllen
    TheoAllen
    Previous RPG Maker series used a formula like "a.atk * 4 - b.def * 2" until you can change it in the formula box, AFAIK.
    Featherbrain
    Featherbrain
    I actually used RM95 back in the day and I still couldn't answer those specific questions, lol. Tbh I don't remember the basic features being all that drastically different throughout the iterations... which is a good and bad thing depending on how you look at it. The newer engines are much more open to modification than I remember, though.
    Well, we weren't wrong to be hyped for MV...but maybe they should have been willing to keep us waiting.
    Touchfuzzy
    Touchfuzzy
    To be honest, without a huge huge huge number of playtesters, most of these issues would probably have not been spotted no matter how much time we took.
    MysteryMan23
    Hmm, maybe.


    But then, that's the PC world for you; you can never fully know what kind of hardware the customer will have.
    Vox Novus
    Vox Novus
    Look at games like the elder scrolls series they are buggy as heck when first released because they simply can't catch everything by when they are needing to release it, doesn't stop it from achieving greatness though. MV will get sorted out as people experiment with it and provide feedback.
    Ya gotta love it. I'm working on this project for VX Ace, and getting further with it than any other project I've done, and now RPG Maker MV is coming out. And I don't want to convert my project to MV, so...*sigh*
    bgillisp
    bgillisp
    I second Shaz. When Wndows 95 came out, DOS games were still made and released for at least a year after release. Finish the current game, then start the next one in the new engine.
    AwesomeCool
    AwesomeCool
    @Shaz - +1


    People are still making game with XP.


    Does VX Ace suddenly become worse with MV?
    Shaz
    Shaz
    Plus, there's a converter :)
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Welcome to the Illuminaughty store.
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Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
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