I wonder what RM95 was like. What kind of formulas did it use? How did its stat system work? What were its mechanics like? I know it's downright inferior to anything we have today, but I'd still like to know what it was like just out of curiosity.
Ya gotta love it. I'm working on this project for VX Ace, and getting further with it than any other project I've done, and now RPG Maker MV is coming out. And I don't want to convert my project to MV, so...*sigh*
ohh man im ending oneshot now (im doing the last stepping puzzle rn) and the music is so...sad...like...ive been thinking recently about how fast moments pass and...my anxious thoughts combined with that music and nostalgia...like...im comfortably sad...and want to cry internally