Recent content by N-Amata

  1. N-Amata

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Hi @Shoukang, your plugins for the engine are great! Just a question: for BattlePrepare, is there a way to skip the Battle Preparation Phase entirely? The plugin command "DisableSRPGPrepare" only disables the Prepare command in the menu, and it'd be cool if there are battles where you can't...
  2. N-Amata

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Hi! How do I remove the commands in the menu like "Auto Battle" and "Units"?
  3. N-Amata

    RMMZ DUÆLITY - A Tactical CCG x RPG Hybrid

    From what I have seen of Triple Triad (have never played it myself) I believe it is! But is instead played on a diamond-shaped board.
  4. N-Amata

    RMMZ DUÆLITY - A Tactical CCG x RPG Hybrid

    This game is pretty great! The polish really is there, with the UI, the assets, the presentation. I love the style! And the card game itself- it's simple, easy to learn as has been said, and it's pretty fun! Honestly, story-driven card games like these are the sort of stuff I've been looking...
  5. N-Amata

    DoubleX RMMV Formulae Edit

    Thank you for making this! Huge lifesaver for devs who really wants to finetune every single part of the game mechanics.
  6. N-Amata

    LUCK, and how state/buff/debuff application chance works.

    Thanks so much for the replies, my curiosities have been satisfied and confusions have been erased :)
  7. N-Amata

    LUCK, and how state/buff/debuff application chance works.

    Thank you for your responses friend, I appreciate it a lot :) I'll make sure to take note of that.
  8. N-Amata

    LUCK, and how state/buff/debuff application chance works.

    Ohhh I see. Thanks for the clarification! Is there a way to modify this lukEffectRate to make it more impactful status effects-wise?
  9. N-Amata

    LUCK, and how state/buff/debuff application chance works.

    This is amazing- really cleared up a lot of things. Thanks so much!
  10. N-Amata

    LUCK, and how state/buff/debuff application chance works.

    The Luck stat had always been vague- within the editor, it is described as "Affects the chance of things like status ailments occurring." All well and good, it can be assumed then that Luck applies to the application of Buffs, Debuffs, and Status Effects. Here is my question: is there a...
  11. N-Amata

    Help finding public domain websites for art work

    I've found myself using Unsplash and editing the photos with artistic filters when I need something for a good background or some other- they tend to match RTP battlebacks and parallaxes. https://unsplash.com/ itch.io is a haven for indie game devs, and it even has an asset page- free and paid-...
  12. N-Amata

    What game are you currently Playing?

    I've been playing Tactics Ogre: Let Us Cling Together for the past few days. Rough early game (who decided to give the beginner player undead enemies who respawn after 3 turns!?) but the story is impeccable, and strategic customizability is impressive. Loving it so far, though it had a bit of a...
  13. N-Amata

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Thanks so much for the reply! I somehow didn't see that while looking through the core help file. Interestingly enough, the notetag works even if the Map Battle parameter is set to "Never." Then again, the "Config is on" setting isn't working properly for me as of the moment either. Should...
  14. N-Amata

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Hi! I'm not sure if this has been asked already, or if I'm missing something in the plugins, but I have found no answers to my plight so far so I'll ask here. Is it possible to have certain skills bring you to the SV mode and certain skills be executed in the map only? To be clear, for...
  15. N-Amata

    ICF-Soft Params Core

    That's unfortunate. However, is there a way to do this with either of the any other Param types?

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I just did some math and... apparently what seemed to be a little fun gimmick turned out to be an 80+ actors project :kaoswt2:
Yay! the original character contest 3 pack is here!
Both MV and MZ looks very good, congratulation for both RMW and Tkool participant!
I definitely can add these characters to use for my game project.

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Not like a rollercoaster though. Rollercoasters are just terrifying.
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