Thanks for the help, but I need to refresh a single page which is constantly counting, since the plugin does not know how to make it work, I put it above the comment that I want to update to show the counter.
Create a garden, and I am using the VisuStella - Label plugin and I need the event to be updated, I mean to create a timer so that it can be seen how long the seed needs to grow.
since I plant but I can't see how long it takes or time for the food to appear.
I attach a photo where...
First of all, it is not that I omit something, but that the complements are in ENGLISH, and I am Latin Spanish, therefore I have to translate and this does not help me, instead of helping me I only see criticism, also thank you, I will look elsewhere.
Greetings and thanks
What I want to do is that in battle, when eating a meal, it buffs me, +50 atk and that this is lost after 2 turns or at the end of the battle. but this one at the end of the battle continues with the damage that I add.
<Max atk Buff: +50>
I put this in the states but it doesn't work for me.
Hello good to all
Consult how I can increase the attack but not in percentage, direct, it is that I want to make that in battle when eating an item, it gives me +50 attack and 12% critical chance and that it lasts 2 turns.
Through yanfly there is one plugin: buff states cores and inside there...
Well, if possible I have a lot of time since I'm just starting to create the game, now if it were to be able to be created as a reward, I could still give 1 copy of my game and credit to the creators, but only if it becomes possible. thank you very much in the same way.
this is 1 example
although I found a plugin (EIS Grid Inventory) but it does not modify the internal inventory, it is opened by an event and I really would like to have the inventory that is drag and drop.
Here I create what I need, I don't know if it will be possible, but because of the...
You are right because of size this is not enough, but the SDR_HudMaker plugin allowed me to change the sizes of the windows, in addition to the item information windows, I make them transparent and I would put them 1 on top of another, so they will only occupy 1 place.
I will try to create an...
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^