Nanaki_Fan
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    Reactions: Reapergurl
    Reapergurl
    Reapergurl
    Oh, neato.

    This would be cool for those fast travel-enabled games.
    Nanaki_Fan
    Nanaki_Fan
    Yeah; I toyed with fast travel for a while then just went ahead and did it.
    Reapergurl
    Reapergurl
    It works well for games that function like Elder Scrolls; a distance like from Whiterun to Riften would take a long time (especially when over weight capacity) to travel. With Fast Travel, it's just a simple ten to forty second loading screen, no encounters, no BS.
    I am looking for testers if anyone would like to try my game?
    Atlas Rose
    Atlas Rose
    Sure. I'm up for it. What's the estimated playtime?
    Nanaki_Fan
    Nanaki_Fan
    Hey thanks for responding! The Demo is about 2 hours gameplay. 
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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
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