Recent content by NardBruh

  1. [RMXP] Script that allows more than four save files.

    Well, to be fair, I have close to zero experience with scripting, so I don't know what's easy and what's complicated until I see the length of a script
  2. [RMXP] Script that allows more than four save files.

    So I guess I made the reverse of what you asked for, oops. But that's not really a issue, considering it is working completely fine now.
  3. [RMXP] Script that allows more than four save files.

    I figured out the issue, for some reason the script had "Save#{file_index + 1}.sav" and "Save#{i+1}.sav" instead of "Save#{file_index + 1}.rxdata" and "Save#{i+1}.rxdata", that was why it couldn't register the files or find them in the folder. Thanks a lot for the help!
  4. [RMXP] Script that allows more than four save files.

    I've tested it out, but, when I save the game, the file that is created in the game's folder becomes a .sav and the game is incapable of detecting its existence, I'm incapable of fixing this, do you have any idea on how I could?
  5. [RMXP] Script that allows more than four save files.

    Title says it all, I've been wondering if there's a script that could possibly alter the limited amount of four save files possible in RPG Maker XP, as saving in different files will be extremely needed for my game. Thanks in advance!
  6. [RMXP] Need help programming/finding scripts for a few actions

    Okay, wow, thank you so much! They worked out perfectly!
  7. [RMXP] Need help programming/finding scripts for a few actions

    I presume by speedrun you mean the playtest speed one, so here it goes: Sorry that it is in japanese, tho it doesn't really matter considering the actual scripting of the script aren't.
  8. [RMXP] Need help programming/finding scripts for a few actions

    The only ones that I currently have are Ccoa's UMS, one that customizes the title screen and only that, one that speeds up the gameplay by holding shift, but only when doing a playtest, and that's about it
  9. [RMXP] Need help programming/finding scripts for a few actions

    1. Pausing timer When the monster is chasing in the game that I'm creating, a timer pops up and you'll have to run until the timer reaches zero in order for the monster to stop chasing you, however, there is a possibly exploit that, when you interact with a object, such as a item, a shelf, etc...
  10. [RMXP] How to call the load menu with scripts

    Oh my! Thank you so much, it works perfectly!
  11. [RMXP] How to call the load menu with scripts

    Title is self explanatory, how can I call the load menu using a script call in a event, in a similar way to SceneManager.push from RPG Maker MV and such?
  12. [RMXP] NoMethodError error when using a pathfind script

    OKAY OKAY, I got it to work! I made a second event, set it to always set its position in consideration to the player's x and y (So basically it is always ontop of the player), here is how it looks: pathfind("player position", $game_player.y, 3) "player position" is the event, and the 3 is the...
  13. [RMXP] NoMethodError error when using a pathfind script

    The page of the event who's currently holding the script is this one, alongside the script itself: (The room instantly crashes when I enter it if I don't give the event a condition) Here's the location of said event: And before you ask why there's a ["Enemy"] in the line, it's basically for...
  14. [RMXP] NoMethodError error when using a pathfind script

    In the script, it states that only x and y are neccessary, but after adding the $game_player to it, a different type of error occurs this time: The line in specific being: if @character.passable?(@goal.x, @goal.y, 0) || @range > 0 I guess range is neccessary after all, too, but I don't know...
  15. [RMXP] NoMethodError error when using a pathfind script

    This is where I put it, inside the custom route of the event: I interpreted what you said as putting a script call in the event's command list, but it didn't work. I also tried to make a parallel process event and common event, giving it the pathfinding command, but adding the character that...

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Today's my first login since Jan 2020. Time sure flies. Sorry to everyone's messages i missed.
It's satisfying to master the usage of a hard plugin, then making it do what you want. ( o w o)!!
I'll be redesigning some of the main characters from my many wip stories :kaohi:
gWBWMzT.jpg

Starting with the (chronologically) first of them, Cedric!
gotta love when a plugin you thought had nothing to do with why something else wasn't working winds up being the issue...
Doing RPG Maker News for 26th September 2021

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