Trying to understand why this works when pasted in the Death state:
But this, whether in events/passives/death, causes the game to freak out:
(also in post-apply as target/post-regenerate at the same time)
When I get an email saying a plugin is updated, so I get the update (have backups though), but it was a compatibility update and now every time I hover over an actor it says I have to update a plugin whose update isn't out yet and closes the game:
Tried to replicate a skill that gives buffs depending on how many Boost Points a character spent.
Found the script call that records that, added it to a variable and put a message in an action sequence to see if I used the right script call. Used the skill several times, but it keeps saying 0 were used. Check the message again, what do I find? The script call variable is not the one I put in the message.
Me when I realize I could've placed the script call for a little sound clip I wanted states to play when they were erased/expired directly into the code section for On Erase/On Expire instead of copy-pasting the note tags into every single state note box: