Recent content by nekatu

  1. nekatu

    "ToLocaleString" Bug in Yanfly

    I've had this a few times- for me it was due to trying to change the categories rather than just the text that the categories showed, which looks to be the same issue you're having. Basically, don't change the categories in the "Category Order" section under "Quest Category Window", just change...
  2. nekatu

    FREE Discordian Tales - A Modern Medieval Adventure

    Engine: RPG Maker MV Synopsis: Discordian Tales is a 2D role playing adventure game in the JRPG style set in an exciting and expansive modern/medieval world of engaging humanoid and anthropomorphic characters with rich backstories and personalities in immersive locations and settings. The game...
  3. nekatu

    Building a Studio

    Building a Studio
  4. nekatu

    Skill Pyramid?

    Thanks, I'll do that!
  5. nekatu

    Skill Pyramid?

    Hey all, I'm hoping to add a Skills Pyramid to my game, potentially based around Yanfly's Equip Battle Skills plugin but with some intelligence around slot placement; essentially setting a point value on each slot and then allowing the player to assign skills to those slots, receiving the...
  6. nekatu

    Using a target's skills against them?

    Thanks both! Really appreciate you taking the time to respond. I'll dig around and see what I can come up with. :)
  7. nekatu

    Using a target's skills against them?

    Hey, So I'm working on a couple of interesting combat mechanics, one of which I'd like to explore involves a specific skill, similar in principle to Yanfly "syphon skill" system but instead of stealing a skill and adding it to the user it would present a list of the target's skills (perhaps...
  8. nekatu

    RMMV Fate Core?

    So... I started what seemed like a simple task a few months back and it has spiralled into a mammoth overhaul of virtually every aspect of RMMV. Over the next few weeks (/months/years) I'll be updating this post on the various elements of the system I've adapted, how I've done it, and why...
  9. nekatu

    [FROG] Talent Core - A D&D like Skill system and/or character building system!

    Loving the power and simplicity of the plugin... Amazing work, @Frogboy! I'm currently working on a Fate Core implementation in RMMV and very much seeing this as the heart of my skills systems. Just wondering if there's scope within my meagre javascript knowledge to adapt this to a skills...
  10. nekatu

    RMMV Fate Core?

    Thanks both- some interesting and useful insights; will update this thread as work continues.I've parked dev work on this for now to wrap up the actual story of my game, but I'll be back on this pretty soon, I hope!
  11. nekatu

    RMMV Fate Core?

    I've seen a few posts in the past about trying to convert D&D rules for RM games; has anyone tried this with Fate? I've been experimenting with this over the last few weeks and have managed to make some progress with the "Stress" levels over traditional hit/mana/tech points, Aspects being used...
  12. nekatu

    RMMV Discordian Tales

  13. nekatu

    Term Window

    Hi, Love the concept of this plugin and REALLY hoping to integrate it into my game as there's a lot of custom lore and lexicon; however I'm facing an odd issue in trying to implement it. Whenever I use the colour code on text and interact with the event the screen whites out. Looking at the...
  14. nekatu

    Lockpick Plugin

    This plugin is amazing- makes my game so much more immersive! One thing though; I'm trying to develop my game for mobile as well and am using ALOE_MobileUI to overlay picture as button on the various scenes. In this instance I'd need a D pad (or directional buttons) to be on the screen to allow...
  15. nekatu

    Player Notepad (In-Game Text Editor for the Player)

    Thanks so much, that's amazing!!

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This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:

functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.
One of these days, I need to find/figure out how to replicate the Brave/Default system. Heheh...
Are ReSTAFFs a thing anymore? Just curious, not sure if this is thread-worthy, so just musing here

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