Nekochan458
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  • The moment I realised I forgot to put the credits into my GameJam project file. And the player start position literally in the wall.
    I'M SORRY, Avery, VisuStella and everyone who I didn't credit. :kaoeh:
    Why do I feel so uncomfortable with that little empty spot there? *proceed to throw a bunch of grass and flowers in*
    BF: Dang girl, ya over-decorating it and wait, doesn't this program cost 70-
    I cracked it (no I didn't)
    Anyways, is there any tips for that? I felt like sometimes I over-decorating the map.
    Been 1 day since I bought RPG Maker MZ, I have read all the tutorial post on the website and watch videos on Youtube. My brain has stopped working, how is this SIMPLE ENOUGH FOR A CHILD? Imma child 2 u no? :kaomad3:
    wat kind of child r they talking about and can I meet them? :kaopride:
    TEACH ME, CHILD-SENPAI.
    • Haha
    Reactions: The Stranger
    The Stranger
    The Stranger
    When I first started I had no idea how switches worked. Started off making maps, and then tried making a chest event that ended up giving the player an endless supply of potions. lol.
    Dev_With_Coffee
    Dev_With_Coffee
    Start with the basics, most of these tutorials teach as if you were required to use additional plug-ins with Yanfly or MOG. Learn to create standard things like:
    • basic chest with item or money
    • a boss on the map that vanishes after being defeated
    • switch maps (enter and exit a house or cave)
    • How to configure the database
    • Like
    Reactions: Shaz
    TheoAllen
    TheoAllen
    It started from a baby step, adding events, show text, and character movement. And afterward, you started to think of a bigger plan such as how to make a pokemon clone or harvest moon clone. That is where it is NOT going to be SIMPLE enough for a child :p
    I have done it... I bought RPG Maker MZ and BF is asking where da heck did his 70$ go. :aswt: Save me:kaocry:
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Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:


functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.
One of these days, I need to find/figure out how to replicate the Brave/Default system. Heheh...

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