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  • The moment I realised I forgot to put the credits into my GameJam project file. And the player start position literally in the wall.
    I'M SORRY, Avery, VisuStella and everyone who I didn't credit. :kaoeh:
    Why do I feel so uncomfortable with that little empty spot there? *proceed to throw a bunch of grass and flowers in*
    BF: Dang girl, ya over-decorating it and wait, doesn't this program cost 70-
    I cracked it (no I didn't)
    Anyways, is there any tips for that? I felt like sometimes I over-decorating the map.
    Been 1 day since I bought RPG Maker MZ, I have read all the tutorial post on the website and watch videos on Youtube. My brain has stopped working, how is this SIMPLE ENOUGH FOR A CHILD? Imma child 2 u no? :kaomad3:
    wat kind of child r they talking about and can I meet them? :kaopride:
    • Haha
    Reactions: The Stranger
    The Stranger
    The Stranger
    When I first started I had no idea how switches worked. Started off making maps, and then tried making a chest event that ended up giving the player an endless supply of potions. lol.
    Start with the basics, most of these tutorials teach as if you were required to use additional plug-ins with Yanfly or MOG. Learn to create standard things like:
    • basic chest with item or money
    • a boss on the map that vanishes after being defeated
    • switch maps (enter and exit a house or cave)
    • How to configure the database
    • Like
    Reactions: Shaz
    It started from a baby step, adding events, show text, and character movement. And afterward, you started to think of a bigger plan such as how to make a pokemon clone or harvest moon clone. That is where it is NOT going to be SIMPLE enough for a child :p
    I have done it... I bought RPG Maker MZ and BF is asking where da heck did his 70$ go. :aswt: Save me:kaocry:
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Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:

functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.
One of these days, I need to find/figure out how to replicate the Brave/Default system. Heheh...

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