Recent content by Nellingtons

  1. Nellingtons

    Layout dump!

    Update! second map I uploaded, but finished and in 3 different lighting conditions. The candlelit version has animated candles in-game.     Also, the 3rd map, as a WIP. Looking forward to finding the time to colour it!
  2. Nellingtons

    Layout dump!

    Thanks guys! Here's an update on the interior, need to finalize colouring in 3 different lighting conditions now, heh
  3. Nellingtons

    Layout dump!

    Thanks! I think it'll be worth the effort too...the main problem I'm having is trying to make the walkable area less noticeably grid-like. Scaling is a bit odd too, but I don't think the sprites look -too- out of place....I set up events that change the sprite in areas of bright light and...
  4. Nellingtons

    Layout dump!

    So, I've been getting a feel for VX Ace, and what I can and can't do with tilesets and overlaying event graphics etc... I probably won't have a gameplay demo up for a long long time (not with actual gamey-game play anyway) but I'll likely have a something people can download to explore in a...
  5. Nellingtons

    Hey folks!

    Thanks, guys ^^
  6. Nellingtons

    Global Game Jam: How was yours

    Me! I actually headed straight here because the event juiced me up and I wanted more! I had a really great time! I did most of the 2d art for a small adventure game (here if anybody wants to have a look, I worked on 16 layouts in my 32 hours onsite, so some are pretty terrible :( ) My team...
  7. Nellingtons

    Hey folks!

    Just saying hi! I'd used RPG maker a few years ago and had a blast, so came back for more! I'm a 2D artist for an indie game company, but I do a bunch of other related work on the side too. and that's pretty much it.

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My new 49" monitor has been dispatched from the warehouse. Will it arrive tomorrow? The day after? I love that we can track packages now, even if it does only tell me when it's left that end and when it's arrived at the local centre. As long as it doesn't end up in Melbourne again, which has happened before ...
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Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!
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