I like to make stuff. Sometimes that includes games, and sometimes it doesn't. I can't be bothered to put more effort into this about section when nobody will read it, though I can't say the same for my attempts to answer other people's questions.
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.