I wonder if there is a way to somehow use formulas or at least variables to change skills cooldown? I understand it can only use whole numbers right now but maybe it's not that hard to implement manually.
With QABS, where exactly do you need to put <stun> notetag to disable character's actions? I tried to put it into event notes but this doesn't work as enemy still uses his skills. Or maybe there is another way to implement stun abilities?
Recently I've changed old Quasy plugins with newer version of Qplugins in my two-year old forgotten project. However, after that it seems they all just don't work, even though there are no mistakes shown.
Qplugins work well in any other of my projects except for the one in which was previously...
Expectation: Working on boss battle.
Reality: "Look at how awful are these code and database organization. Let me clean this mess", *yet, casually adding more modules that I have no idea if I would use it later*