Recent content by Newquaza 96

  1. Newquaza 96

    Show Enemy Stats, States & Buffs/Debuffs

    Does anyone know if there is a plugin that allows the player to visualize the enemy's stats, the states applied to it, and its buffs/debuffs during battle? I've been searching for a while now, but i haven't seen any results for MV specifically. To be specific, i'm looking for an option in the...
  2. Newquaza 96

    Set a Variable's value to a random number from 0 to the value of another Variable

    This actually works! I suppose it was just a matter of small things after all. Thank y'all very much for your help, i greatly appreciate it.
  3. Newquaza 96

    Set a Variable's value to a random number from 0 to the value of another Variable

    The question is basically all in the title, but i will explain the context in case there's a better way to do this that i am overlooking. For my project, i am using stat checks to determine the outcome of certain events: For example, when a boulder blocks the path, the player will have to choose...
  4. Newquaza 96

    Get party member n°x's actor ID and store it in a variable

    Oh my lord. I didn't even notice. Thank you SO much. This helps out a ton. I suppose this thread can be closed, then? Sorry for the super silly question.
  5. Newquaza 96

    Get party member n°x's actor ID and store it in a variable

    In my RPG Maker MV game, certain events require the player to choose one party member to interact with something. For that reason, i have managed to make a multiple choice system that checks for the number of alive party members and gives a number of choices based on that. (if all 4 party...
  6. Newquaza 96

    Spread Damage after Post-Damage Eval?

    I'm using Yanfly's Skill Core and Action Sequence Pack 1, 2 and 3 plugins. I'm trying to make an offensive skill that is single-target and does 2.5 times the damage of a normal attack and reduces the target's Defense. But, if the skill kills the target, then all remaining enemies will suffer...
  7. Newquaza 96

    Script call not working?

    Yeah, thanks a lot! Your help was greatly appreciated : ]
  8. Newquaza 96

    Script call not working?

    Apparently that was the problem. Also, you were right about the index numbers for equip slots. Indeed, Weapon is counts as 0 and not 1. I wish the editor wasn't so misleading about it. For anyone who might be interested, this is the portion of code which actually functions. This code gives...
  9. Newquaza 96

    Script call not working?

    I put a message with "\V[3]" in it to show me the value of Variable n°3, and... Yup, the Variable n°3 definitely has a value right before the check. Still doesn't work. This is the string i have now, but really i didn't change much besides the removal of the zeroes. I used the script calls...
  10. Newquaza 96

    Script call not working?

    It's the third equipment slot. I went along with the indexes in the Equipment Types list, so i put 3 since "Boon & Bane" is the 3rd equipment type after Weapon and Trinket All classes are able to equip the "Character" Armor Type, and all armors from n°1 to n°56 are of that type, so i expected...
  11. Newquaza 96

    Script call not working?

    Alright, so, this shouldn't be as much of a problem as it is, but i'm not great with scripting and i'm a little confused. I'm using the script call to Change Equipment of an actor, where both the actor and the equipment are decided by variables. The string of code looks like this: Where...
  12. Newquaza 96

    Automatic Row Push?

    Fair enough http://yanfly.moe/2016/01/02/yep-54-row-formation/
  13. Newquaza 96

    Automatic Row Push?

    I'm using Yanfly's Row Formation plugin, and my game features three rows: The front row, the middle row and the back row. The back row in particular cannot be targeted by most damaging skills, and here resides the problem. Since i'm experiencing problems with balancing the game to work with...
  14. Newquaza 96

    How to target one enemy in a specific row?

    Thanks, Ugoka. However, i ran into another issue. Using the Row 1 Only condition, i somehow am still able to target back row enemies, but when i do, the skill targets a random front-row enemy instead. Am i doing this right? How do i fix this?
  15. Newquaza 96

    How to target one enemy in a specific row?

    I am using Yanfly's Row Formation and Target Core plugins. I want skill X to only be able to hit one enemy in the enemy's front-most row. I don't want to use the Taunt plugin to make this work, as i am afraid that it may screw up how the Taunt system will work in my game. I could really use some...

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