Nightshade
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  • NOW its working properly for some reason when ever i tell MV to decompile the game folder. it leaves out important images >< sorry for that everyone
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    Nightshade
    Nightshade
    oooooh : O i never thought of that. thank you shaz and yes i ment compile. also i took out a vehicle image that i dont need and and wasn't using and for some reason the game said i needed it to run Oo whats that about
    Shaz
    Shaz
    All vehicle images that you set in your database are loaded at the start of the game.  If you're not using a vehicle, you need to go into the System tab and set its image to (none).


    You should post in the forum for further help - status feed isn't the place.
    Nightshade
    Nightshade
    its fine. you helped me out i got other problems i really do need help with >< ill try the board
    I have a big idea for a platform game for MV but i don't think i can do this alone =.=
    bgillisp
    bgillisp
    I had one too come to me this week! Maybe those ideas are aflowing?
    Nightshade
    Nightshade
    maybe :) basically what i want to do is a ABS using the battle graphics from the generator to make the animated enemies and the main hero D:
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Calibrating the timing of dialogue is deffo my new least favorite thing.
I died aged 27 to cancer. Then I was reborn in a South-American state. I retained all memories and skill and had a goal from my previous life I needed to finish, but now I was just a 1-year-old girl capable of only smiling at others.

Dreams like this one make me glad I'm able to wake up from them at will.
Found a critical bug the other day with the time system that would have caused none of the NPCs to spawn. Since I use dev mode to test time-based stuff, I didn't catch this for way too long!
Last missing piece, a plugin to let weapons and armor be used as multiple equip types
What if the Actor Battlers disappeared when your selecting enemies...
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