Recent content by Nilom

  1. Nilom

    Can too many Parrarel Events cause the game to freeze?

    There should be pretty many sites like this. Uncle Google should be able to help you. :biggrin:
  2. Nilom

    Can too many Parrarel Events cause the game to freeze?

    Try another converter/site.
  3. Nilom

    Which is the better practice for long scripts?

    Ok thank you. It is good to know. Unfortunately my javascript skills are not good enough yet to create my own plugins with listeners. I'll stick to calling functions for now. :LZScheeze:
  4. Nilom

    Which is the better practice for long scripts?

    I think it is not nececcarily a javascript question as my main questions are about the RPG Maker MV engine, it's limitations and how effectively it handles the code. But thanks for moving anyhow.
  5. Nilom

    Which is the better practice for long scripts?

    Actually that helps a lot, thank you! I'm not sure if I understood 3), though. Does it mean that functions called within an event are treated like the function is run inside the event initially? So all context will be based on the event which called the function? Would it be enough to just pass...
  6. Nilom

    Which is the better practice for long scripts?

    So, I use a lot of scripts in my game, that have more than the very limited 12 script lines. Now I wanted to know which of these two options is the better practice? Option A: Use a javascript shortener site, shorten the code to a single line and paste it into the script event command. And of...
  7. Nilom

    HOW TO RETURN THE ATK VALUE OF WEAPON?

    $gameActors.actor(1).equips()[0].params[2]+$gameActors.actor(1).equips()[1].params[2] What's the problem? But I agree. Mushrooms Variant might be more elegant as you do not need if checks. I use the script that I suggested mainly for the formula tab of skills to let the attack do x% mainhand or...
  8. Nilom

    HOW TO RETURN THE ATK VALUE OF WEAPON?

    Dependend on where you want to show the weapon attack you can use this script or set a variable with the script tab inside the variable command: $gameActors.actor(1).equips()[0].params[2] Character ID (look at the number in the actors tab in your database) Equip ID (look at the number in the...
  9. Nilom

    Turning MP into Rage, Energy, etc.

    They are used in Aesicas plugin. You can find it in her signature.
  10. Nilom

    Revive kills zombie... how?

    I think you'll need Yanfly's Target Core. Then you could use a custom target eval.
  11. Nilom

    It's a great game. Where else can you imprison, kill and do whatelse with everyone including...

    It's a great game. Where else can you imprison, kill and do whatelse with everyone including your own family? :D
  12. Nilom

    Multi Timers

    Oh I see! That is pretty clever. Thank you again so much. :LZSsmile: Edit: @Shaz The timer seems to work perfectly fine! Would it be possible to change the opacity of an event when the timer is finisehd? Or to alternatively have two commands in the same timer? Change (Self Var and Self Switch)...
  13. Nilom

    Multi Timers

    Thank you this is amazing! I will check later if I can find the self variable number and if it worked. :kaoluv: Will it always be the same number as the variable ID? Or are 1-4 used by self switch A-D?
  14. Nilom

    Multi Timers

    @Shaz Dear Shaz. Could you tell me how I can manipulate Self Variables from Yanfly's Self Switches and Variables? I see that you knew a solution for bazrat a month ago, regarding to self switches. The self variable is called "Self Var nodes setup" and I would like to set it to 0 after 30...
  15. Nilom

    Help with making Ore respawn

    Yeah. It is totally worth it. They are all compatible and there are a lot.

Latest Threads

Latest Posts

Latest Profile Posts

Woke up on an awful nightmare of being banned here because some mod didn't liked me in a super-heroes freeform round robin RP where I used throwing normal hammer as power and it was qualified being too OP. XD Nice to read you all guys. Will not wait next nightmares.
Staring at all the RPG Maker versions I have and realizing that my project has been a long time coming. But, I finally feel like I have the knowledge and experience to make it into something good.
We're almost done with the jam game! :D

Forum statistics

Threads
104,324
Messages
1,005,564
Members
135,845
Latest member
lguruji206
Top