Actually that helps a lot, thank you!
I'm not sure if I understood 3), though. Does it mean that functions called within an event are treated like the function is run inside the event initially? So all context will be based on the event which called the function? Would it be enough to just pass...
So, I use a lot of scripts in my game, that have more than the very limited 12 script lines.
Now I wanted to know which of these two options is the better practice?
What's the problem?
But I agree. Mushrooms Variant might be more elegant as you do not need if checks.
I use the script that I suggested mainly for the formula tab of skills to let the attack do x% mainhand or...
Dependend on where you want to show the weapon attack you can use this script or set a variable with the script tab inside the variable command:
Character ID (look at the number in the actors tab in your database)
Equip ID (look at the number in the...
Oh I see! That is pretty clever. Thank you again so much. :LZSsmile:
@Shaz The timer seems to work perfectly fine!
Would it be possible to change the opacity of an event when the timer is finisehd? Or to alternatively have two commands in the same timer? Change (Self Var and Self Switch)...
Thank you this is amazing! I will check later if I can find the self variable number and if it worked. :kaoluv:
Will it always be the same number as the variable ID? Or are 1-4 used by self switch A-D?
Dear Shaz. Could you tell me how I can manipulate Self Variables from Yanfly's Self Switches and Variables?
I see that you knew a solution for bazrat a month ago, regarding to self switches.
The self variable is called "Self Var nodes setup" and I would like to set it to 0 after 30...
Woke up on an awful nightmare of being banned here because some mod didn't liked me in a super-heroes freeform round robin RP where I used throwing normal hammer as power and it was qualified being too OP. XD Nice to read you all guys. Will not wait next nightmares.