Yes, due to massive changes, this time you need to restart the game completely.
While most plugins are true plug & play, there's a yanfly item core option that if changed, the items are handled drastically different.
Also everything has been re-balanced / tuned.
Glad to help!
Yeah, I checked the popup damage plugin you used and there's no configuration: any damage above 100% element rate will show the 'Weak' text.
I'll send you a quick edit (in the custom edits plugin), no problem.
Sorry for the late feedback, I got my hands full finishing my battle formations plugin.
Did all the Korza quest, in general, I liked the atmosphere, the mini-puzzle was great. And the story is quite good and very well executed. The only bad is that I found a bit repetitive all the normal...
Version 0.4 is ready for download.
Lots of changes!! But not much extra content. I focused mostly on polishing things, sorry!
- Added the Battle formations plugin I developed myself...
Hi, I finished the post-game. Also I have to say I did every quest in a second playthrough.
The game felt much more fluid this time, because I didn't stuck (I remembered most of the stuff) with certain quests/locations.
I clocked 30+ hours when I finished the post-game, but I knew where to go...
I'll let you know as soon as you are able to lock a character, it should work great for what are you looking for.
No worries, this plugin is really lightweight, I have an old PC (decent for gaming but the processor is a bit lacking), and also suffered slow Maker games due to plugin/event...
Yep, order will affect the party on map screen just as the normal formation does, also if you reduce party members on purpose, they're also are reduced on map screen.
IIRC you don't have formation management at all, and you have Maco on first slot and the rest on the order you recruit them...
The script adds 'battle formations' as are known in the breath of fire series. These battle formations affect the battle party through several boosts and penalties, also have a visual presentation with different character positioning in battle, depending on the current formation.
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD